High-Performance Real-Time Rendering Engine
☆55Aug 2, 2026Updated last week
Alternatives and similar repositories for MoerEngine
Users that are interested in MoerEngine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- A puzzle game designed on the basis of colorful soap bubble. Created during 2025 Global Game Jam.☆13Jan 27, 2025Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆41Sep 10, 2024Updated last year
- Research Oriented Physically Based Renderer☆83Jul 13, 2026Updated 3 weeks ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆21May 20, 2025Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Source code (C++) for the SIGGRAPH Asia 2025 paper "Practical Gaussian Process Implicit Surfaces with Sparse Convolutions".☆28Feb 23, 2026Updated 5 months ago
- ☆16Jul 5, 2023Updated 3 years ago
- 南京大学2024研究生秋季学期分布式系统期末复习☆35Jun 26, 2026Updated last month
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- [SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.☆64Jul 24, 2025Updated last year
- ☆13Jul 13, 2022Updated 4 years ago
- 面向教学的蒙特卡洛路径追踪(Monte Carlo Path Tracing)渲染框架☆71Apr 16, 2026Updated 3 months ago
- Dynamic global illumination for 3D Gaussians. Official paper source code.☆25May 1, 2026Updated 3 months ago
- Differentiable Block Compression for Neural Texture (EGSR 2025)☆18Nov 22, 2025Updated 8 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- a personal toy renderer☆42Jan 21, 2026Updated 6 months ago
- Introduction to GLSL for Vulkan API☆19Sep 30, 2023Updated 2 years ago
- Althea is a glTF-based rendering engine built in Vulkan.☆21Jul 27, 2026Updated 2 weeks ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆34Jun 25, 2026Updated last month
- Datasets and benchmarks for neural Monte Carlo denoising.☆24Apr 18, 2024Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆41Mar 27, 2024Updated 2 years ago
- Vulkan timeline semaphore + async compute performance sample☆37Jun 28, 2024Updated 2 years ago
- NJUCS(计算机金融)个人学习笔记☆65Mar 18, 2026Updated 4 months ago
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆49Apr 9, 2024Updated 2 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- ReSTIR-GI implementation in Mitsuba3☆18Jul 17, 2023Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 4 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- 南京大学 计算机科学与技术系2019 计算机系统基础PA☆14Sep 18, 2020Updated 5 years ago
- Game Engine☆52Oct 18, 2025Updated 9 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆26Jul 25, 2024Updated 2 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Apr 26, 2022Updated 4 years ago
- A cross-platform GPU compute framework with a C++-embedded DSL, dual-backend support (OpenGL & Vulkan), and built-in windowing. Type-safe…☆48Aug 3, 2026Updated last week
- [SIGGRAPH 2026] Spatio-Temporal Control Variates with ReSTIR for Real-Time Rendering☆20May 23, 2026Updated 2 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Ilum graphics playground for learning☆156Mar 24, 2025Updated last year
- BJTU 2023软件工程实训 系外行星宜居度预测☆13Sep 14, 2023Updated 2 years ago
- DirectX12 Little Master Class,no 4580,just free MIT☆18Jan 29, 2023Updated 3 years ago
- A cross platform vulkan renderer☆69Sep 2, 2025Updated 11 months ago
- High-Performance Rendering Framework on Stream Architectures☆1,036Updated this week
- Operating system experiments based on rcore☆15Oct 27, 2022Updated 3 years ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆71Updated this week