balintio / noisebaseLinks
Datasets and benchmarks for neural Monte Carlo denoising.
☆22Updated last year
Alternatives and similar repositories for noisebase
Users that are interested in noisebase are comparing it to the libraries listed below
Sorting:
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆45Updated last year
- ☆16Updated last year
- ReSTIR-GI implementation in Mitsuba3☆17Updated 2 years ago
- Implementation for Interactive Monte Carlo Denoising using Affinity of Neural Features☆10Updated 3 years ago
- Neural Denoising with Layer Embeddings☆54Updated last year
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆16Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆23Updated last year
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆35Updated last month
- ☆22Updated 2 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆96Updated last year
- ☆16Updated 6 months ago
- Materials for the Neural Shading Course at SIGGRAPH 2025☆126Updated 2 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆37Updated 2 months ago
- ☆14Updated last year
- Official implementation of the paper "Neural Importance Sampling of Many Lights", to be presented at ACM SIGGRAPH 2025☆20Updated 4 months ago
- UCSD CSE 272 renderer☆102Updated 10 months ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Updated last year
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆41Updated last year
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Updated last year
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆61Updated 11 months ago
- Codes of Chi-squared Progressive Photon Mapping☆29Updated 4 years ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆26Updated last year
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Updated 3 years ago
- Mitsuba Implementation of SDMM Path Guiding☆18Updated 3 years ago
- ☆69Updated 5 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆30Updated 9 months ago
- Mitsuba renderer(modified for CMake compilation).☆23Updated 3 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Updated last year
- The codes for SIGGRAPH 2022 paper "Nerual Layered BRDFs"☆15Updated 2 years ago
- Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3☆24Updated 2 years ago