zenny-chen / GLSL-for-VulkanView external linksLinks
Introduction to GLSL for Vulkan API
☆18Sep 30, 2023Updated 2 years ago
Alternatives and similar repositories for GLSL-for-Vulkan
Users that are interested in GLSL-for-Vulkan are comparing it to the libraries listed below
Sorting:
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆23Jul 28, 2025Updated 6 months ago
- webgpu implementation of 3D/4D gaussian viewer☆15May 27, 2025Updated 8 months ago
- 【清华大学《计算机动画原理与算法》大作业】MPM fluid simulation and surface reconstruction using Taichi; A path tracer implemented by LuisaCompute python front…☆14Jan 16, 2024Updated 2 years ago
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Sep 28, 2023Updated 2 years ago
- 这是一个虚幻引擎5的学习之路 涵盖了基础/蓝图/材质/UE C++☆32Oct 10, 2025Updated 4 months ago
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆17Dec 24, 2024Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆19May 20, 2025Updated 8 months ago
- game engine☆21Mar 30, 2025Updated 10 months ago
- single file, pbrt style, educational ray tracing renderer🖼️☆44Jun 1, 2025Updated 8 months ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆40Sep 6, 2025Updated 5 months ago
- Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".☆27Feb 2, 2025Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- HLSL Constant Buffer Layout Visualizer☆32Jan 4, 2025Updated last year
- GPU Radix Sort implemented in Vulkan and GLSL.☆81Apr 4, 2024Updated last year
- A tiny course on differentiable rasterization. The content is best viewed on the website.☆51Oct 18, 2024Updated last year
- Research Oriented Physically Based Renderer☆80Sep 26, 2025Updated 4 months ago
- This is the first fully GPU Optimized IPC framework☆134Dec 19, 2025Updated last month
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆40Sep 13, 2025Updated 5 months ago
- this is a simple game using flutter without any game engine☆10Sep 23, 2022Updated 3 years ago
- ☆13Mar 1, 2022Updated 3 years ago
- 基于Android的运动管理系统☆11May 3, 2020Updated 5 years ago
- Reference CAD files for NEON integrations☆10Aug 9, 2024Updated last year
- Essentials of Vulkan☆36Nov 26, 2024Updated last year
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Apr 26, 2022Updated 3 years ago
- Graphics Processing Unit (GPU) Architecture Guide☆276Feb 1, 2022Updated 4 years ago
- [SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.☆49Jul 24, 2025Updated 6 months ago
- 基于go+gin+flutter 后台管理系统,支持用户管理,认证,内容管理等☆13Oct 11, 2024Updated last year
- File Sharing App Using LocalHost☆11May 13, 2023Updated 2 years ago
- Houdini Agent - DCC Asset Manager with AI capabilities☆57Updated this week
- Layer Unity Plugin☆10Apr 18, 2024Updated last year
- 学习记录☆11Oct 30, 2024Updated last year
- ☆10Nov 9, 2023Updated 2 years ago
- One Dungeon is a 1-Bit-style platformer game that consists of one level. The project has been written solely in Dart Language.☆15Jan 19, 2026Updated 3 weeks ago
- Basic path tracing with WebGPU.☆10Jul 4, 2023Updated 2 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆100Aug 23, 2024Updated last year
- ☆11Nov 19, 2025Updated 2 months ago
- ☆10Nov 28, 2024Updated last year
- Use your android phone as trackpad on Windows or Linux systems☆12Aug 27, 2020Updated 5 years ago