[SIGGRAPH Asia 2025] Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering
☆25Nov 26, 2025Updated 11 months ago
Alternatives and similar repositories for mob-ss
Users that are interested in mob-ss are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [SIGGRAPH 2024] Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering☆116Jun 11, 2025Updated last year
- Low-latency Space-time Supersampling for Real-time Rendering☆33Feb 1, 2024Updated 2 years ago
- Source Code for the HPG 2026 Paper "Compatibility-Guided Neighbor Selection for ReSTIR".☆20Jun 18, 2026Updated 4 months ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated 2 years ago
- Arm® Accuracy Super Resolution™☆113Jul 16, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- SIGGRAPH 2026 course materials for hands-on neural shading with Slang.☆33Oct 19, 2026Updated last week
- [SIGGRAPH 2026] Spatio-Temporal Control Variates with ReSTIR for Real-Time Rendering☆26May 23, 2026Updated 5 months ago
- [Transactions on Graphics 2025] Official implementation for "MoFlow: Motion-Guided Flows for Recurrent Rendered Frame Prediction"☆16Feb 10, 2026Updated 8 months ago
- ☆17Jul 3, 2026Updated 3 months ago
- Official implementation of the SIGGRAPH Asia 2024 paper titled "Online Neural Denoising with Cross-Regression for Interactive Rendering"☆13Mar 18, 2025Updated last year
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆22Dec 4, 2023Updated 2 years ago
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆50Apr 9, 2024Updated 2 years ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆43Sep 10, 2024Updated 2 years ago
- 3D LUTs for Real Time sRGB White-Balance Correction☆15Dec 14, 2023Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆18Jul 17, 2023Updated 3 years ago
- Source code (C++) for the SIGGRAPH Asia 2025 paper "Practical Gaussian Process Implicit Surfaces with Sparse Convolutions".☆30Feb 23, 2026Updated 8 months ago
- Neural Graphics Model Gym is a Python® toolkit for developing real-time Neural Graphics machine learning models.☆87Sep 18, 2026Updated last month
- ☆34Sep 16, 2026Updated last month
- ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling☆85Oct 28, 2025Updated last year
- ☆10Dec 17, 2023Updated 2 years ago
- Unofficial re-implementation of a neural supersampling model for real-time rendering☆32Jan 30, 2024Updated 2 years ago
- Official repo of SIG26 paper: {Mobile3DGS3: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation☆14Jul 8, 2026Updated 3 months ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Oct 6, 2026Updated 3 weeks ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Example integration of Faster-GS into the original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Render…☆18Feb 17, 2026Updated 8 months ago
- [CVPR 2026 Findings] Official implementation of the paper "TinySR: Pruning Diffusion for Real-World Image Super-Resolution".☆46May 25, 2026Updated 5 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Jul 18, 2022Updated 4 years ago
- RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering☆24Nov 13, 2024Updated last year
- An implementation of MLP using DX12 cooperative vector.☆30Jul 10, 2026Updated 3 months ago
- Official implementation and project page of the CVPR'24 paper "VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Li…☆14Aug 6, 2024Updated 2 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 4 years ago
- Implementation of the SIGGRAPH 2026 paper "RCGP: Resource Contracts for Graphics Programming"☆21Jul 21, 2026Updated 3 months ago
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆20Jan 13, 2024Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Implementation of the SIGGRAPH Asia 2024 conference paper "A Statistical Approach to Monte Carlo Denoising" [Sakai et al. 2024] based on …☆23Oct 15, 2025Updated last year
- A Vulkan development framework☆18Updated this week
- Ray Traced Stochastic Depth Map for Ambient Occlusion☆14Aug 1, 2024Updated 2 years ago
- ☆28Oct 14, 2021Updated 5 years ago
- ☆89Sep 22, 2026Updated last month
- Ready to use RadixSort and other parallel primitives for OpenGL 4.6☆27Apr 5, 2024Updated 2 years ago
- NVIDIA DLSS 5 neural rendering and DLSS frame generation on Apple Silicon (MLX/Metal, Core ML) and PyTorch; weights extracted from your o…☆125Oct 17, 2026Updated 2 weeks ago