NJUCG / Moer-liteLinks
面向教学的蒙特卡洛路径追踪(Monte Carlo Path Tracing)渲染框架
☆64Updated 5 months ago
Alternatives and similar repositories for Moer-lite
Users that are interested in Moer-lite are comparing it to the libraries listed below
Sorting:
- Research Oriented Physically Based Renderer☆73Updated 6 months ago
- OptiX ray tracing toy framework☆12Updated last year
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- Homework repo for the course "Computer Graphics" in the 2024 spring @USTC☆60Updated 10 months ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆93Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆36Updated 3 months ago
- notes and related materials for GAMES103☆76Updated 3 years ago
- My cpu offline renderer for learning.☆146Updated this week
- single file, pbrt style, educational ray tracing renderer🖼️☆44Updated 2 months ago
- A light-weight graphics experiment framework for educational usage.☆158Updated this week
- OpenGL renderer development by XDzZyq☆33Updated 10 months ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆48Updated 3 years ago
- ☆68Updated 2 months ago
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆44Updated last year
- GPU加速-光线追踪-基于物理渲染器☆46Updated 2 years ago
- ☆14Updated 3 months ago
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆18Updated 2 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆19Updated last month
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆71Updated 3 years ago
- Group Member: KeyueXu, SijieHu, YuchengJin, JunxinQiao, ZhaoxiangQin, HanYang☆57Updated 4 years ago
- Mitsuba renderer(modified for CMake compilation).☆21Updated 3 years ago
- implementation of nori the raytracer☆10Updated 6 years ago
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆30Updated last year
- notes and assignments of CG (CMU 15-462/662)☆91Updated 4 years ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆14Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 3 years ago
- ☆70Updated 3 years ago
- A ray tracing renderer written in C++20☆20Updated 2 years ago
- GPU Physically Based Renderer (CUDA Base) [2022]☆22Updated last year