Research Oriented Physically Based Renderer
☆81Sep 26, 2025Updated 6 months ago
Alternatives and similar repositories for Moer
Users that are interested in Moer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 面向教学的蒙特卡洛路径追踪(Monte Carlo Path Tracing)渲染框架☆66Mar 17, 2025Updated last year
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆25Jul 25, 2024Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆20May 20, 2025Updated 10 months ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Mitsuba renderer(modified for CMake compilation).☆26Apr 12, 2022Updated 3 years ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Oct 12, 2024Updated last year
- cpu path tracer☆11Dec 27, 2022Updated 3 years ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆33Sep 10, 2024Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- ☆70Jun 10, 2025Updated 9 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆36Feb 11, 2026Updated last month
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆63Jun 15, 2024Updated last year
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆41Mar 27, 2024Updated 2 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆40Sep 13, 2025Updated 6 months ago
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 4 years ago
- High-Performance Rendering Framework on Stream Architectures☆996Updated this week
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆42Sep 27, 2025Updated 5 months ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆24Jul 28, 2025Updated 7 months ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆26Aug 29, 2023Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆19Jan 21, 2024Updated 2 years ago
- Graphics toolkits☆34Feb 21, 2026Updated last month
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆181Nov 1, 2024Updated last year
- A Neural Volumetric Renderer☆256Jan 20, 2025Updated last year
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Sep 8, 2022Updated 3 years ago
- My own physically-based renderer built upon Nori with extended functionalities.☆20Feb 16, 2024Updated 2 years ago
- Introduction to GLSL for Vulkan API☆19Sep 30, 2023Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆36Feb 20, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Mar 12, 2021Updated 5 years ago
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated last year
- A simple interactive ray-tracing renderer.☆51Nov 17, 2024Updated last year
- Physically-based shading experiments in Arnold renderer.☆30Jan 27, 2023Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Sep 20, 2022Updated 3 years ago
- Fast and accurate spherical harmonics products☆23Dec 16, 2021Updated 4 years ago
- My offline renderer for learning.☆144Updated this week