NJUCG / Moer
Research Oriented Physically Based Renderer
☆65Updated last month
Alternatives and similar repositories for Moer:
Users that are interested in Moer are comparing it to the libraries listed below
- OptiX ray tracing toy framework☆12Updated last year
- 面向教学的蒙特卡洛路径追踪(Monte Carlo Path Tracing)渲染框架☆64Updated last month
- Mitsuba renderer(modified for CMake compilation).☆20Updated 3 years ago
- ☆58Updated 2 weeks ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆89Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆24Updated 7 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆90Updated 7 months ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆44Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆23Updated 8 months ago
- A Neural Volumetric Renderer☆226Updated 2 months ago
- Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel re…☆21Updated 2 weeks ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆18Updated 2 years ago
- implementation of nori the raytracer☆10Updated 5 years ago
- ReSTIR-GI implementation in Mitsuba3☆16Updated last year
- OpenGL renderer development by XDzZyq☆32Updated 6 months ago
- ☆70Updated 3 years ago
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆42Updated last year
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆59Updated 4 months ago
- A simple implementation of SM, PCF, PCSS and VSSM☆20Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆83Updated 6 months ago
- notes and related materials for GAMES103☆69Updated 3 years ago
- My cpu offline renderer for learning.☆145Updated 3 months ago
- Implementation for Interactive Monte Carlo Denoising using Affinity of Neural Features☆10Updated 3 years ago
- GPU加速-光线追踪-基于物理渲染器☆44Updated 2 years ago
- UCSD CSE 272 renderer☆91Updated 3 months ago
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆74Updated 2 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆42Updated 2 years ago
- ☆19Updated last year