Research Oriented Physically Based Renderer
☆85Aug 24, 2026Updated 3 weeks ago
Alternatives and similar repositories for Moer
Users that are interested in Moer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 面向教学的蒙特卡洛路径追踪(Monte Carlo Path Tracing)渲染框架☆75Apr 16, 2026Updated 5 months ago
- High-Performance Real-Time Rendering Engine☆56Updated this week
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆43Sep 10, 2024Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆27Jul 25, 2024Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 4 years ago
- Mitsuba renderer(modified for CMake compilation).☆26Apr 12, 2022Updated 4 years ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Aug 8, 2026Updated last month
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆22May 20, 2025Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆87Oct 12, 2024Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆39Feb 11, 2026Updated 7 months ago
- cpu path tracer☆13Dec 27, 2022Updated 3 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- ☆74Jun 10, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆69Oct 14, 2022Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆66Jun 15, 2024Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆41Mar 27, 2024Updated 2 years ago
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 5 years ago
- Source code (C++) for the SIGGRAPH Asia 2025 paper "Practical Gaussian Process Implicit Surfaces with Sparse Convolutions".☆30Feb 23, 2026Updated 6 months ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- High-Performance Rendering Framework on Stream Architectures☆1,046Updated this week
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- ☆34Dec 14, 2025Updated 9 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Jan 21, 2024Updated 2 years ago
- Graphics toolkits☆39Aug 18, 2026Updated last month
- My own physically-based renderer built upon Nori with extended functionalities.☆21Feb 16, 2024Updated 2 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated last year
- A Neural Volumetric Renderer☆264Jan 20, 2025Updated last year
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆190Nov 1, 2024Updated last year
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆12Sep 8, 2022Updated 4 years ago
- Introduction to GLSL for Vulkan API☆19Sep 30, 2023Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- An interactive GPU ray-tracing renderer.☆50Nov 17, 2024Updated last year
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated 2 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆39Mar 12, 2021Updated 5 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆37Feb 20, 2025Updated last year
- Physically-based shading experiments in Arnold renderer.☆31Jan 27, 2023Updated 3 years ago
- Gaussian Integral Linear Operators for Precomputed Graphics☆21Dec 2, 2025Updated 9 months ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆52May 13, 2026Updated 4 months ago