yiyuzhuang / LoD-NeuS
☆11Updated last year
Alternatives and similar repositories for LoD-NeuS:
Users that are interested in LoD-NeuS are comparing it to the libraries listed below
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆49Updated 2 years ago
- ☆15Updated 2 months ago
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆89Updated last year
- Original reference implementation of "LAENeRF: Local Appearance Editing for Neural Radiance Fields"☆15Updated 11 months ago
- Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects (CVPR 2025)☆17Updated last week
- RNb-NeuS: Reflectance and Normal-based Multi-view 3D Reconstruction.☆50Updated 3 months ago
- Code of paper L0-Sampler: An L0 Model Guided Volume Sampling for NeRF☆26Updated last year
- ☆22Updated last year
- Official implimentation for EVA-Gaussian: 3D Gaussian-Based Real-time Human Novel View Synthesis Under Diverse Camera Settings☆37Updated last month
- ☆22Updated 5 months ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆24Updated last year
- ☆18Updated last year
- RaNeuS☆77Updated 7 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆78Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆32Updated 7 months ago
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆80Updated last year
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆33Updated 9 months ago
- ☆14Updated 6 months ago
- code for Multiview Textured Mesh Recovery by Differentiable Rendering☆29Updated last year
- An extension of NeuS: when exporting the mesh, the color of the vertices will also be given☆16Updated last year
- Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections (CVPR 2023)☆61Updated last year
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated 10 months ago
- Codes for: "SPIDR: SDF-based Neural Point Fields for Illumination and Deformation"☆75Updated last year
- ☆21Updated last year
- [CVPR 2023] Multi-View Azimuth Stereo via Tangent Space Consistency☆48Updated last year
- ☆31Updated last year
- [CVPR'2023]: Towards Better Gradient Consistency for Neural Signed Distance Functions via Level Set Alignment☆50Updated last year
- Code for "Neural Radiance Fields from Sparse RGB-D Images for High-Quality View Synthesis"☆26Updated 2 years ago
- Official Code for S4D☆9Updated 5 months ago