[SIGGRAPH 2026] Spatio-Temporal Control Variates with ReSTIR for Real-Time Rendering
☆18May 23, 2026Updated last month
Alternatives and similar repositories for ReSTCV
Users that are interested in ReSTCV are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of the SIGGRAPH 2026 paper "RCGP: Resource Contracts for Graphics Programming"☆20Jul 3, 2026Updated last week
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated 11 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated 10 months ago
- Neural Quadrature Rule and Autoregressive Adaptive Sampling☆23May 13, 2026Updated 2 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆34Jun 25, 2026Updated 2 weeks ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- High-Performance Cross-Platform GPU-Based Physics Simulator, Based on LuisaCompute☆31Jun 10, 2026Updated last month
- MPM Lite is a hybrid Lagrangian/Eulerian method that removes particle-based quadrature point at solve time.☆21Jul 2, 2026Updated last week
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆21May 20, 2025Updated last year
- Implementation of random access neural compression for material textures☆21Oct 27, 2023Updated 2 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- Scriptable CLI for RenderDoc captures — built for terminal workflows, CI pipelines, and AI agents☆147Updated this week
- A high performance and friendly GPU LBVH implementation.☆42Oct 23, 2025Updated 8 months ago
- Differentiable Block Compression for Neural Texture (EGSR 2025)☆18Nov 22, 2025Updated 7 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Cuda-Based Software Rasterization for Billions of Triangles☆232Jul 6, 2026Updated last week
- Houdini HDK backended research oriented physics-based animation infrastructure.☆13Apr 27, 2024Updated 2 years ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆46May 13, 2026Updated 2 months ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated 2 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆38Feb 11, 2026Updated 5 months ago
- a GPU ray tracer rewritten from PBRT-v4☆22Apr 17, 2026Updated 2 months ago
- Unified Incremental Potential Contact Framework Documentation☆15Updated this week
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- NVIDIA Neural Shading SDK☆307May 20, 2026Updated last month
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A tiny course on differentiable rasterization. The content is best viewed on the website.☆53Oct 18, 2024Updated last year
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆44Sep 27, 2025Updated 9 months ago
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆18Dec 24, 2024Updated last year
- DXT compression and image processing☆17Jul 1, 2022Updated 4 years ago
- Code for SIGGRAPH 2025 conference paper "Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing E…☆29Nov 22, 2025Updated 7 months ago
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Sep 28, 2023Updated 2 years ago
- ☆12Oct 28, 2023Updated 2 years ago
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆49Apr 9, 2024Updated 2 years ago
- A wave-optical path tracer☆172Apr 4, 2026Updated 3 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆86Oct 12, 2024Updated last year
- ☆73Jun 10, 2025Updated last year
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆23Jun 5, 2025Updated last year
- [SIGGRAPH 2024] Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering☆106Jun 11, 2025Updated last year
- Introduction to GLSL for Vulkan API☆19Sep 30, 2023Updated 2 years ago
- Collection of best practices, optimization guides, architecture overview, performance counters☆66Feb 5, 2026Updated 5 months ago
- A machine learning library in Java, handling data reading and training for linear regression, logistic regression, and neural networks☆11Sep 28, 2022Updated 3 years ago