An implementation of MLP using DX12 cooperative vector.
☆30Jul 10, 2026Updated 3 months ago
Alternatives and similar repositories for MiniDXNN
Users that are interested in MiniDXNN are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆18Jul 17, 2023Updated 3 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆22May 20, 2025Updated last year
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆69Jul 13, 2026Updated 2 months ago
- A puzzle game designed on the basis of colorful soap bubble. Created during 2025 Global Game Jam.☆13Jan 27, 2025Updated last year
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆45Jul 31, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- [SIGGRAPH 2024] Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks☆20Jul 31, 2024Updated 2 years ago
- ☆19Apr 3, 2026Updated 6 months ago
- implementation of the paper "Mesh Colors"☆14Dec 27, 2023Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆63Dec 22, 2024Updated last year
- Vulkan & GLSL implementation of FlashAttention-2☆15Jan 19, 2025Updated last year
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆15Dec 22, 2025Updated 9 months ago
- Bidirectional Path Tracing, with caustics, with ReSTIR☆25Aug 6, 2026Updated 2 months ago
- Texture Set Neural Compression Sample☆114Nov 20, 2025Updated 10 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Feb 1, 2025Updated last year
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆21Mar 18, 2022Updated 4 years ago
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆39Feb 11, 2026Updated 7 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆27Jul 25, 2024Updated 2 years ago
- Official implementation of MC Denoising via Auxiliary Feature Guided Self-Attention (SIGGRAPH Asia 2021 paper)☆46Sep 10, 2021Updated 5 years ago
- NVIDIA Neural Shading SDK☆329Sep 17, 2026Updated 3 weeks ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated 2 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆33Aug 22, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆43Sep 10, 2024Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆51Jun 6, 2023Updated 3 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Apr 14, 2022Updated 4 years ago
- ☆34Dec 14, 2025Updated 9 months ago
- ☆119Jan 18, 2024Updated 2 years ago
- This is a simple version including dense sovler only.☆23Oct 12, 2021Updated 4 years ago
- Real-time physical light transport (PLT) framework☆253Mar 30, 2023Updated 3 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated last year
- Official implementation of the paper "Neural Importance Sampling of Many Lights", to be presented at ACM SIGGRAPH 2025☆30Jul 15, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 7 years ago
- Tutorial Exercises and Code for GPU Communications Tutorial at HOT Interconnects 2026☆47Sep 28, 2026Updated last week
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆535Jul 20, 2025Updated last year
- Demo project for the leb3D structure for path tracing☆26Aug 10, 2025Updated last year
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 4 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆205Sep 30, 2026Updated last week
- Materials for the Neural Shading Course at SIGGRAPH 2025☆191Jul 17, 2026Updated 2 months ago