An implementation of MLP using DX12 cooperative vector.
☆30Jul 10, 2026Updated 3 months ago
Alternatives and similar repositories for MiniDXNN
Users that are interested in MiniDXNN are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆32Sep 16, 2026Updated last month
- ☆18Jul 17, 2023Updated 3 years ago
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆15Dec 22, 2025Updated 10 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆22May 20, 2025Updated last year
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆70Jul 13, 2026Updated 3 months ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- NVIDIA Neural Shading SDK☆334Sep 17, 2026Updated last month
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Apr 14, 2022Updated 4 years ago
- ☆17Jul 3, 2026Updated 3 months ago
- Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension☆122Aug 11, 2026Updated 2 months ago
- A puzzle game designed on the basis of colorful soap bubble. Created during 2025 Global Game Jam.☆13Jan 27, 2025Updated last year
- Texture Set Neural Compression Sample☆115Nov 20, 2025Updated 11 months ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆43Sep 10, 2024Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆52Jun 6, 2023Updated 3 years ago
- Code release for 2026 SIGGRAPH paper A Generalizable Light Transport 3D Embedding for Global Illumination☆16Oct 16, 2026Updated 2 weeks ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Jun 30, 2021Updated 5 years ago
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- Vulkan & GLSL implementation of FlashAttention-2☆15Jan 19, 2025Updated last year
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆45Jul 31, 2023Updated 3 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated last year
- implementation of the paper "Mesh Colors"☆14Dec 27, 2023Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆64Dec 22, 2024Updated last year
- ☆19Apr 3, 2026Updated 6 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆36Jun 25, 2026Updated 4 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆535Jul 20, 2025Updated last year
- ☆119Jan 18, 2024Updated 2 years ago
- ☆79Aug 4, 2026Updated 2 months ago
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- Tools for analysing tone mapping LUTs.☆38Sep 13, 2026Updated last month
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Feb 1, 2025Updated last year
- [SIGGRAPH 2024] Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks☆20Jul 31, 2024Updated 2 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆39Feb 11, 2026Updated 8 months ago
- ☆23Jul 11, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- [SIGGRAPH Asia 2025] Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering☆25Nov 26, 2025Updated 11 months ago
- An MCP server and RenderDoc extension that allows AI agents to inspect and interact with a live captures☆17Oct 8, 2026Updated 3 weeks ago
- Adreno™ Neural Fusion is Qualcomm's neural rendering SDK for mobile games. It gives game teams more room to improve visual quality and di…☆35Oct 20, 2026Updated last week
- Real-time physical light transport (PLT) framework☆253Mar 30, 2023Updated 3 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆111Aug 23, 2024Updated 2 years ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆22Mar 18, 2022Updated 4 years ago
- Bidirectional Path Tracing, with caustics, with ReSTIR☆26Aug 6, 2026Updated 2 months ago