Cyanilux / URP_ShaderGraphCustomLightingLinks
π‘β¨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
β718Updated 6 months ago
Alternatives and similar repositories for URP_ShaderGraphCustomLighting
Users that are interested in URP_ShaderGraphCustomLighting are comparing it to the libraries listed below
Sorting:
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asβ¦β660Updated last year
- Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP.β¦β681Updated 2 weeks ago
- A custom renderer feature for screen space outlinesβ691Updated last year
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjecβ¦β1,330Updated 3 years ago
- A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).β905Updated last year
- Fur shader implementation for URPβ1,310Updated 3 years ago
- A stylized water shader (and material presets) for Unity.β1,028Updated 4 years ago
- β966Updated last year
- A Collection of Shader For URP(LWRP) Render Pipelineβ654Updated 2 years ago
- Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefabs in the scene with this script atβ¦β721Updated last year
- UI blur (translucent) effect for Unity.β811Updated last month
- A mesh-based PBR decal system for Unity's universal render pipeline.β603Updated last year
- Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.β933Updated 5 years ago
- SSR solution for Unity URPβ510Updated last year
- Fracture any mesh at runtimeβ1,285Updated 4 years ago
- Planar reflections for Unity's Universal Render Pipeline.β595Updated 3 years ago
- Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.β663Updated last week
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and protβ¦β629Updated 7 months ago
- Example project to draw 1million grass instances on mobileβ1,669Updated 5 years ago
- Utility to combine color channels from different textures into a single output.β867Updated last year
- A Toon Shader in Unity Universal Render Pipeline.β1,273Updated last year
- Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.β917Updated 6 years ago
- A bunch of custom passes made for HDRPβ1,406Updated last year
- β907Updated 2 years ago
- π A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, β¦β547Updated last year
- Serializable dictionary class for Unityβ785Updated 4 years ago
- π Toon shader for Unity's Universal Render Pipeline.β454Updated 2 years ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.β515Updated 2 years ago
- Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies β¦β1,064Updated this week
- URP renderfeature test projectβ457Updated 3 years ago