Cyanilux / URP_ShaderGraphCustomLightingLinks
π‘β¨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
β705Updated 4 months ago
Alternatives and similar repositories for URP_ShaderGraphCustomLighting
Users that are interested in URP_ShaderGraphCustomLighting are comparing it to the libraries listed below
Sorting:
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asβ¦β654Updated last year
- Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP.β¦β613Updated last month
- Fur shader implementation for URPβ1,268Updated 2 years ago
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjecβ¦β1,324Updated 3 years ago
- A custom renderer feature for screen space outlinesβ676Updated last year
- β964Updated last year
- A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).β898Updated last year
- A stylized water shader (and material presets) for Unity.β1,027Updated 4 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.β601Updated last year
- Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefabs in the scene with this script atβ¦β714Updated 11 months ago
- A Collection of Shader For URP(LWRP) Render Pipelineβ654Updated 2 years ago
- Utility to combine color channels from different textures into a single output.β853Updated last year
- Example project to draw 1million grass instances on mobileβ1,659Updated 4 years ago
- β890Updated 2 years ago
- Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.β925Updated 4 years ago
- Planar reflections for Unity's Universal Render Pipeline.β596Updated 3 years ago
- Fracture any mesh at runtimeβ1,274Updated 4 years ago
- SSR solution for Unity URPβ501Updated last year
- Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.β647Updated last year
- Textureless fog particles using a highly customizable shader to attenuate noise values.β508Updated 2 years ago
- UI blur (translucent) effect for Unity.β748Updated 5 months ago
- A bunch of custom passes made for HDRPβ1,398Updated 10 months ago
- A Toon Shader in Unity Universal Render Pipeline.β1,255Updated last year
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and protβ¦β628Updated 5 months ago
- Example project for Unity 2020.1 Mesh API improvementsβ754Updated 2 years ago
- Serializable dictionary class for Unityβ779Updated 4 years ago
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graphβ483Updated 3 years ago
- Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.β915Updated 6 years ago
- Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies β¦β1,023Updated last week
- ππ» Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wiresβ304Updated last week