a close enough approximation of the shadertoy framework
☆12Jul 2, 2020Updated 5 years ago
Alternatives and similar repositories for ShaderToy2CPP
Users that are interested in ShaderToy2CPP are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of two of the most famous subdivision algorithms: Loops Subdivision and CatMull-Clark Subdivision.☆20Jul 31, 2022Updated 3 years ago
- An implementation of the Update Monad and a 'Free' version from https://danelahman.github.io/papers/types13postproc.pdf☆13Oct 11, 2018Updated 7 years ago
- Clear to write, read and edit DSL for writing SVG, base on lucid☆12Aug 1, 2023Updated 2 years ago
- Rendering Complex Shape With Sphere Tracing☆24Jul 17, 2023Updated 2 years ago
- Simple yet Powerful OpenGL Program capable of loading any 3D.obj in the world!☆22Jul 4, 2024Updated last year
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- A squad movement planning library for StarCraft AI using Monte Carlo Tree Search and Negamax☆14Jan 1, 2019Updated 7 years ago
- A simple pyaudio microphone interface☆11Jul 27, 2018Updated 7 years ago
- C game.☆14Oct 3, 2020Updated 5 years ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- Sort vim folds based on their first line.☆13May 19, 2019Updated 6 years ago
- Robust Global Illumination in 99 lines of C++☆12Sep 19, 2019Updated 6 years ago
- volumetric path tracer for heterogeneous volume☆10Jun 15, 2024Updated last year
- Sample programs for the LLVM PTX back-end☆41Aug 27, 2015Updated 10 years ago
- Graphics Engine built in C++ and DirectX 12☆14Apr 9, 2019Updated 6 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 6 years ago
- Adequately Fast Fourier Transform☆16Feb 8, 2026Updated last month
- Weaving analytical stories from text data☆12Dec 21, 2023Updated 2 years ago
- Screen Space Bent Normals☆19Apr 23, 2012Updated 13 years ago
- Ray tracing renderer implemented for Computer Graphics rendering competition, ETH Zurich☆10Oct 19, 2023Updated 2 years ago
- A graphics Framework/Game Engine☆12Jul 9, 2022Updated 3 years ago
- Turn Markdown into self-contained html slideshows (using remark.js)☆16Feb 12, 2025Updated last year
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆19Jul 13, 2019Updated 6 years ago
- Random things from physically based rendering that I try☆12Dec 27, 2020Updated 5 years ago
- A Vulkan based deferred renderer and simple game engine/framework☆18Aug 16, 2020Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Jun 4, 2017Updated 8 years ago
- TX81Z talk at ADC 2024☆12Nov 12, 2024Updated last year
- Only for real elders who really want to experience old AI Dungeon experience.☆10Nov 8, 2020Updated 5 years ago
- Wavetable oscillator for SuperCollider, capable of using Serum/Vital-style wavetable files☆13Jan 3, 2026Updated 2 months ago
- Cross-compile GnuPG for Windows using Docker☆17Mar 12, 2024Updated 2 years ago
- Coded music in HTML5☆53Nov 27, 2021Updated 4 years ago
- Code for DVD A Diagnostic Dataset for Multi-step Reasoning in Video Grounded Dialogue☆14Oct 12, 2021Updated 4 years ago
- The official implementation of "Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volum…☆23Mar 27, 2024Updated last year
- some demos for learning webgl☆13Apr 30, 2023Updated 2 years ago
- Pure Data filter abstractions☆10Jan 16, 2016Updated 10 years ago
- a very simple video player with SDL & ffmpeg☆12Dec 18, 2013Updated 12 years ago
- An AVR emulator☆17Feb 13, 2021Updated 5 years ago
- Predicting the Stock Market - Can we do it?☆10Jul 24, 2021Updated 4 years ago
- r/w stream of glsl tokens☆52Mar 4, 2023Updated 3 years ago