MichaelMoroz / ShaderToy2CPP
a close enough approximation of the shadertoy framework
☆12Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for ShaderToy2CPP
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- ☆38Updated 5 years ago
- ☆15Updated 7 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 3 years ago
- ☆16Updated 6 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆37Updated 4 years ago
- This demo sorts an SSBO composed of generic OriginalData structures according to a particular value in the OriginalData structure. This …☆18Updated 7 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆11Updated 6 years ago
- Position Based Fluids 2D Tutorial☆15Updated 2 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆15Updated 7 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 2 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 5 years ago
- ☆32Updated 2 years ago
- OpenGL LightMapper for openFrameworks☆26Updated 2 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆34Updated 6 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆19Updated 8 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 6 years ago
- Mesh shatter library☆23Updated 4 years ago
- This blocks helps to create GPU based particle systems and renderers☆11Updated 6 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- ☆23Updated 10 years ago
- ☆12Updated last year
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.☆0Updated 5 years ago
- Signed Distance Function Sculpting☆51Updated 7 years ago