MichaelMoroz / ShaderToy2CPPLinks
a close enough approximation of the shadertoy framework
☆12Updated 5 years ago
Alternatives and similar repositories for ShaderToy2CPP
Users that are interested in ShaderToy2CPP are comparing it to the libraries listed below
Sorting:
- Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with …☆28Updated 6 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆46Updated 6 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆39Updated 2 years ago
- GPU Fluid Simulation with Volumetric Rendering☆125Updated 7 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆27Updated 3 years ago
- Curl-Noise Particle Flow using OpenCL☆22Updated 5 years ago
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆40Updated last year
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 8 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
- Fast 3d/4d divergence-free noise for shaders.☆50Updated 2 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆38Updated 6 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆103Updated 6 years ago
- OpenGL Compute Shader based Path Tracer, following Peter Shirley's Raytracing in a Weekend☆12Updated 6 years ago
- ☆29Updated 6 years ago
- GPU fluid simulation☆174Updated 13 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Project Heatstroke☆37Updated 8 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- ☆44Updated 6 years ago
- ☆24Updated 11 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Study of differential geometry with Rust + WebGL☆16Updated 2 years ago
- Automatic differentiation for glsl☆29Updated 4 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆57Updated 5 years ago
- OpenGL compute shader fluid☆23Updated 5 years ago
- ☆15Updated 2 years ago