MichaelMoroz / ShaderToy2CPP
a close enough approximation of the shadertoy framework
☆12Updated 4 years ago
Alternatives and similar repositories for ShaderToy2CPP:
Users that are interested in ShaderToy2CPP are comparing it to the libraries listed below
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with …☆28Updated 5 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆24Updated 4 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- OpenGL compute shader fluid☆22Updated 4 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated last year
- ☆28Updated 6 years ago
- ☆14Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- ☆32Updated 2 years ago
- ☆15Updated last year
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆12Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆43Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- ☆12Updated 7 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 5 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago