Liby99 / mpm-rs
Material Point Method for Soft Body/Fluid Physics Simulation in Rust
☆12Updated 5 years ago
Alternatives and similar repositories for mpm-rs:
Users that are interested in mpm-rs are comparing it to the libraries listed below
- Mesh eXchange library.☆21Updated 3 weeks ago
- MPM physics simulation in Rust☆42Updated 9 months ago
- Rust implementation of http://pbrt.org/☆20Updated this week
- A 3D modeling and rendering programming language utilizing SDFs.☆58Updated 9 months ago
- 2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) simulation in Rust with WASM + WebGL☆52Updated last year
- MLS-MPM fluid simulation in two dimensions, in Rust with Bevy.☆12Updated last year
- Fluid simulation with adaptive particle sizes☆56Updated 2 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆58Updated 4 months ago
- Neat 3D math and graphics library☆32Updated last year
- BVH Construction and Traversal Library☆56Updated 2 months ago
- Generate(d) custom libraries for geometric algebras☆48Updated 11 months ago
- A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"☆23Updated 4 years ago
- LBM fluid simulation based on wgpu-rs.☆28Updated 5 years ago
- A library for advanced finite element computations in Rust☆125Updated last year
- Write Rust shaders in SHADERed☆23Updated 4 years ago
- A very small example to show how to render allsky projections using wgpu-rs☆30Updated 8 months ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago
- A rust CAD engine (NURBS kernel)☆18Updated 2 years ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- 2D Position Based Fluid simulation in Rust with both WASM and native targets☆16Updated last year
- Graph-based glTF processing library.☆18Updated last month
- Geometry laboratory for finite element analyses☆10Updated 2 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆33Updated 9 months ago
- Selective Rust wrapper for OpenSubdiv.☆19Updated 2 years ago
- A simple rust library to help create octrees and quadtrees for chunked level of detail☆20Updated last year
- gRPC blender-addon written in Rust☆41Updated last year
- High level Rust bindings for Illumination Research’s Nodal Scene Interface – ɴsɪ.☆14Updated 8 months ago
- some 2d sph fluid experimentation using rust☆22Updated 3 years ago
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆26Updated 4 months ago
- Signed distance field library usable on both CPU and GPU.☆15Updated 2 years ago