Michael-F-Bryan / constraints
An experiment in writing algebraic constraint solvers for 3D CAD
☆54Updated 4 years ago
Alternatives and similar repositories for constraints:
Users that are interested in constraints are comparing it to the libraries listed below
- STEP implementation in Rust.☆30Updated 3 years ago
- A half-edge mesh data structure implemented in Rust☆15Updated 6 years ago
- A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"☆23Updated 3 years ago
- A Rust CAD System☆260Updated 3 years ago
- A rust CAD engine (NURBS kernel)☆18Updated last year
- 2D polyline/shape library for offsetting, combining, etc.☆158Updated 10 months ago
- Boundary representation volume modeling in TypeScript.☆19Updated last year
- NURBS curves and surfaces in Rust (EARLY WIP!)☆22Updated last year
- A geometric constraint solver for Rust, powered by SolveSpace☆15Updated last year
- A STEP toolkit for Rust☆142Updated 3 months ago
- ☆22Updated last week
- Geometry processing library in pure rust☆70Updated 6 months ago
- Polygonal mesh processing.☆166Updated last week
- A non-recursive JavaScript implementation of an N-dimensional Bounding-Volume Hierarchy. Don't forget to check out the Wiki for API!☆52Updated 14 years ago
- NURBS curve / surface modeling library for Rust.☆97Updated this week
- Robust predicates for computational geometry☆75Updated last year
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆62Updated 3 years ago
- A triangle mesh data structure including basic operations.☆75Updated 4 months ago
- Rust algorithms for isosurface extraction☆71Updated last year
- Data structures and algorithms for 3D geometric modeling.☆38Updated last year
- Contrast is a WebGPU based 2D render engine written in Rust☆76Updated last month
- A standalone Iterative Solver for 2D sketch constraints☆24Updated 4 months ago
- script based cad using implicit geometry☆21Updated 5 years ago
- Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm☆95Updated last year
- Rust bindings to the OpenCascade CAD Kernel☆136Updated this week
- port of MapBox's earcut triangulation code to Rust language☆58Updated 8 months ago
- A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.☆81Updated this week
- Rust crate to perform boolean operations on polygons.☆35Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆43Updated 3 years ago
- ☆37Updated 3 years ago