ayuusweetfish / graphics-lab-THSS
Computer graphics in Rust (Geometry, PBR, RT) and Taichi (Collision, Rigid Dynamics). 44100652/44100642 course assignments.
☆26Updated 2 years ago
Alternatives and similar repositories for graphics-lab-THSS:
Users that are interested in graphics-lab-THSS are comparing it to the libraries listed below
- Taichi Frontend for Rust☆44Updated 2 years ago
- Code which write during learning Taichi and GAMES201☆29Updated 4 years ago
- ☆40Updated 2 months ago
- Interactive surface flow toy implemented in Taichi☆67Updated 2 years ago
- TaichiCon: Taichi Conferences☆71Updated 2 years ago
- A demo illustrating how to use Taichi as an AOT shader compiler☆71Updated 5 months ago
- Rust frontend to LuisaCompute and more!☆54Updated last month
- A Fluid Simulator on GPU☆29Updated 3 years ago
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆63Updated 2 years ago
- ☆17Updated 2 years ago
- some prevalent shadertoys implemented by taichi☆34Updated 4 years ago
- ☆11Updated last year
- Messing with Taichi voxel challenge renderer in order to "learn" some python and Taichi☆16Updated 2 years ago
- [Experimental] Taichi AOT Plugin for UE5☆14Updated last year
- A Taichi extension library providing a set of GLSL-alike helper functions☆69Updated 2 years ago
- A ray tracing render implemented using Taichi language.☆65Updated last year
- taichi hackathon repo.☆17Updated 2 years ago
- A lens editor and simulator for fun.☆100Updated 2 years ago
- A raytrace framework using taichi language☆84Updated 2 years ago
- zenus parallel computing library for zenus physics-based simulations☆81Updated last week
- A GPU Ray Tracer☆51Updated 3 years ago
- The code of paper "Adaptive grid generation for discretizing implicit complexes" (Proc. SIGGRAPH 2024)☆17Updated 4 months ago