LexdevTutorials / GearsHammerOfDawn
https://lexdev.net/tutorials/case_studies/gears_hammerofdawn.html
☆30Updated 4 years ago
Alternatives and similar repositories for GearsHammerOfDawn:
Users that are interested in GearsHammerOfDawn are comparing it to the libraries listed below
- https://lexdev.net/tutorials/case_studies/gears_hammerofdawn.html☆16Updated 4 years ago
- Drop-in replacement terrain grass shaders for Unity☆65Updated 3 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 4 years ago
- This includes the files needed to upgrade a vegetation shader to the instanced indirect implementation of Vegetation Studio☆31Updated 6 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆27Updated 5 years ago
- ☆62Updated 5 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 6 years ago
- This is companion repository with shaders and scripts for my site.☆44Updated 3 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆59Updated 4 years ago
- Bake skinned mesh animations to 2D textures☆53Updated 3 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆35Updated 2 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆22Updated 4 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆80Updated 5 years ago
- A simple height blending terrain shader for Unity3D (that still works on SM3.0)☆34Updated 7 years ago
- Dynamic skydome for Unity3d☆42Updated 6 years ago
- Dynamic Sky Sphere System☆67Updated 6 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆47Updated 6 years ago
- Creating curved corner UVs in Unity☆48Updated 4 years ago
- Node library for ShaderGraph☆34Updated 3 years ago
- A Unity project to prototype procedural climbing mechanics like Breath of the Wild.☆37Updated 6 years ago
- A few custom shadow implementation experiments within Unity☆34Updated 7 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆53Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Final Fantasy 7 Remake - Fur shader in Unity 2019.2.10f1☆74Updated 4 years ago