A collection of "Toon" shaders for Unity based on a stepped PBR approximation.
☆83Sep 7, 2017Updated 8 years ago
Alternatives and similar repositories for ToonShading
Users that are interested in ToonShading are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Demo Project using the Universal RP from Unity3D☆2,737Dec 5, 2025Updated 5 months ago
- ☆17Dec 31, 2017Updated 8 years ago
- This is a presentation and project on how to use the Shader Editor released with Unity 2018.1☆20Apr 16, 2019Updated 7 years ago
- [Outdated] A cookbook like series of resources for learning to use Unity's Project Tiny☆18Mar 1, 2020Updated 6 years ago
- This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.☆2,277Oct 23, 2025Updated 7 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A pre-calculated Portal visibility system for Unity.☆144Nov 17, 2018Updated 7 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Mar 25, 2015Updated 11 years ago
- hlod for unity☆81Feb 21, 2020Updated 6 years ago
- NPREffect☆36Mar 28, 2019Updated 7 years ago
- color spreading post-processing effect in Unity☆42May 6, 2022Updated 4 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆939Dec 9, 2019Updated 6 years ago
- Examples for extending the Unity LWRP☆242Jul 21, 2020Updated 5 years ago
- Unity SphereNavigation☆21Nov 17, 2019Updated 6 years ago
- Very simple UI element for displaying messages on screen.☆32Jul 28, 2019Updated 6 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- C#版的navmesh☆11Jul 6, 2018Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆570Dec 25, 2020Updated 5 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,012Nov 28, 2024Updated last year
- This project demonstrates different cases when Unity has to break a batch while rendering.☆382Mar 20, 2017Updated 9 years ago
- Self-updating Areas enum for NavMesh in Unity☆15Apr 18, 2021Updated 5 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆65Mar 16, 2020Updated 6 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆378Oct 16, 2018Updated 7 years ago
- Distributable samples demonstrating advanced setups and use cases for Unity's Animation Rigging package☆143Oct 31, 2019Updated 6 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆316Apr 7, 2021Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆52Jul 18, 2020Updated 5 years ago
- ☆126Dec 14, 2019Updated 6 years ago
- A library of Shaders created using Unity's Shader Graph.☆1,916Jun 3, 2020Updated 5 years ago
- 自定义实现级联阴影☆86Dec 25, 2018Updated 7 years ago
- Magic Leap Examples with Hand Tracking, URP, and Visual Effect Graph☆13Apr 20, 2020Updated 6 years ago
- Some naive experiments with procedural mesh generation in Unity☆16Feb 21, 2020Updated 6 years ago
- Implementation of Langston's Ant created in Unity☆10Jul 21, 2020Updated 5 years ago
- Open Source components of the Reign Unity3D Plugins☆16Mar 12, 2015Updated 11 years ago
- 【Unity】シリアライズ対象の変数に自動で参照を割り当てるエディタ拡張☆15Mar 11, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71May 21, 2019Updated 7 years ago
- Clearly Screen Space Reflection!☆83Mar 11, 2019Updated 7 years ago
- Unity tool to pack texture channels into a single texture.☆176Apr 22, 2021Updated 5 years ago
- unity 大地形切割、加载、AB☆234May 3, 2019Updated 7 years ago
- A fixed demo of splitting & packing of a lightmap☆46Apr 11, 2019Updated 7 years ago
- Code samples using the animation C# jobs feature.☆531Dec 22, 2020Updated 5 years ago
- 基于深度的Bloom实现☆17Jan 23, 2019Updated 7 years ago