Verasl / ToonShading
A collection of "Toon" shaders for Unity based on a stepped PBR approximation.
☆83Updated 7 years ago
Alternatives and similar repositories for ToonShading:
Users that are interested in ToonShading are comparing it to the libraries listed below
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- ☆105Updated 4 years ago
- 🌐 First-class Mesh debugging tools for Unity☆118Updated last year
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Shadow Volume for Static-Scene-Object of Unity☆165Updated 5 years ago
- Signed Distance Field Shadow in Unity☆135Updated 6 years ago
- An archive of all shown scripts and shaders in http://halisavakis.com☆70Updated 4 years ago
- A sublime text plugin which aim at boosting happiness when editing Unity Shader, behaved as IDE-like, followed the lastest Unity release.☆96Updated 6 months ago
- Planar Shadow is very cheap and useful for mobile games.☆129Updated 4 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆113Updated 5 years ago
- Unity custom handles examples☆106Updated 4 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- Mobile optimised shader for Unity 3D☆92Updated 2 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆74Updated 3 years ago
- ShaderGraph Examples for Unity 2018.1.☆91Updated 6 years ago
- A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1☆32Updated 7 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆46Updated 4 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆104Updated 8 months ago
- Simple HD RP project to showcase new Lit master node.☆72Updated 5 years ago
- Unite 2019 - Converting Scene Data to DOTS (samples)☆73Updated 5 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆204Updated 4 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆76Updated 2 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 4 years ago
- Unity ECS based octree.☆153Updated 5 years ago
- Off Screen Particle Rendering system for Unity☆85Updated 3 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆136Updated 7 years ago
- A set of tools and utilities to help track Unity Editor performance☆90Updated last year
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago