Kugelhaufen / VoxelEngineLinks
VoxelEngine with destruction physics for Unity
☆14Updated last month
Alternatives and similar repositories for VoxelEngine
Users that are interested in VoxelEngine are comparing it to the libraries listed below
Sorting:
- Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain☆24Updated last month
- Physics systems for flecs☆11Updated last year
- ☆12Updated 2 years ago
- ☆14Updated 4 years ago
- A better method for 2D based global illumination☆15Updated last year
- Open source wheel collider for Unity☆9Updated 7 years ago
- Collection of small prototype/code exploration projects☆33Updated 2 years ago
- ☆18Updated 10 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.☆15Updated this week
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆35Updated last week
- An Open Source Voxel RPG☆40Updated last month
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆30Updated 5 months ago
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Updated 2 years ago
- Pet project to learn compute shaders.☆39Updated 4 years ago
- bgfx-based renderer for flecs☆19Updated 3 years ago
- Code for Extermination Shock☆14Updated 11 months ago
- Infinite, procedurally generated island archipelago with LODs, frustum culling and erosion using compute shaders.☆13Updated 4 years ago
- Photorealistic ray-traced micro-voxel fps engine☆19Updated last month
- Addon for WickedEngine-Demo game development☆11Updated last year
- Verus Engine is a modern 3D game engine.☆41Updated 7 months ago
- Glory is a modular Game Engine currently in development.☆20Updated last week
- An Opensource, GPU-Accelerated, Particle-Based, Multi-phase, Real-time Fluid Simulation Engine for Unity and a game which showcases its f…☆59Updated last month
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- my atmosphere shader☆19Updated 3 years ago
- C++17 I/O library for various voxel formats, including VOX, QB, QEF and more.☆26Updated last year
- A screen space ambient occlusion (SSAO) algorithm☆9Updated 5 years ago
- Voxel engine written in rust and rendered with WGPU☆14Updated 2 months ago
- Fork of https://github.com/weigert/SimpleHydrology, modified to run on Windows☆10Updated 4 years ago
- ☆14Updated 11 months ago