ehrlz / non-photorealistic-rendering
Non-photorealistic rendering sandbox to experiment with diferents shaders and params
☆17Updated 8 months ago
Alternatives and similar repositories for non-photorealistic-rendering:
Users that are interested in non-photorealistic-rendering are comparing it to the libraries listed below
- Mini-engine for small-scale personal development projects.☆46Updated 3 months ago
- Simple software rasterizer with OpenGL-like interface☆28Updated last year
- Custom Cloth simulation that was created using c++ and raylib☆24Updated last year
- TDEngine2 is a cross-platform game engine☆19Updated 2 months ago
- Modern OpenGL 4.5 rendering techniques☆44Updated 4 years ago
- Quake II on Dx12☆29Updated 3 years ago
- 3D Game Engine☆21Updated 5 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆32Updated 5 years ago
- Rendering PBR shaded GLTF scene with modern opengl 4.5☆8Updated 3 years ago
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and et…☆12Updated 6 years ago
- Single file collision detection, closest point, and raycasting library for convex shapes using GJK☆18Updated 7 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- ☆17Updated 3 weeks ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆18Updated last week
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- 3D render engine written in C with Vulkan☆15Updated last year
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆26Updated last year
- Source code for the asteroid mining game I've been building.☆24Updated last year
- Framework-agnostic immediate-mode GUI library written in C☆9Updated last year
- A minimal Vulkan deferred rendering demonstration.☆20Updated last month
- A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.☆14Updated 6 years ago
- ☆18Updated last month
- ☆11Updated 2 years ago
- Luna Rendering Engine☆20Updated last year
- a toy 3d game engine with voxel support☆25Updated last year
- ☆17Updated 3 months ago
- OpenGL Planet Renderer☆32Updated 3 years ago
- Vulkan template with light abstraction as a base for personal projects☆27Updated last month