ehrlz / non-photorealistic-renderingLinks
Non-photorealistic rendering sandbox to experiment with diferents shaders and params
☆18Updated last year
Alternatives and similar repositories for non-photorealistic-rendering
Users that are interested in non-photorealistic-rendering are comparing it to the libraries listed below
Sorting:
- Mini-engine for small-scale personal development projects.☆47Updated last year
- Fresh game engine written in C☆51Updated 3 years ago
- OpenGL Planet Renderer☆35Updated 4 years ago
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders, etc.☆12Updated 6 years ago
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- Bounce is a 3D physics engine for games.☆38Updated 4 years ago
- Modern OpenGL 4.5 rendering techniques☆51Updated 4 years ago
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆22Updated 8 months ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- ENGINE..... vrooooommm☆35Updated 5 months ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆36Updated 6 years ago
- Modern OpenGL deferred rendering example☆39Updated 2 years ago
- TDEngine2 is a cross-platform game engine☆19Updated last week
- Verus Engine is a modern 3D game engine.☆42Updated 11 months ago
- a toy 3d game engine with voxel support☆28Updated last week
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL☆67Updated 5 years ago
- A Game Engine written by Moritz Gooth using c/c++ and vulkan.☆40Updated 3 weeks ago
- Voxel Engine with PBR rendering using Vulkan☆17Updated 2 years ago
- A 3D Toy Graphics Engine/Framework☆34Updated 2 years ago
- A free C++ game development framework for Windows.☆42Updated 4 months ago
- Cross-platform game engine☆41Updated 2 years ago
- 2D quake-inspired game☆28Updated last year
- A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.☆14Updated 7 years ago
- Basic graphics samples using Magma library and Vulkan graphics API☆50Updated last month
- Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version☆63Updated 4 months ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- OpenGL 2D Normal Map and Shadow demo (old CS assignment, bad code, don't judge!)☆20Updated 3 years ago
- Small C++ game engine with Lua scripting☆43Updated 6 months ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 6 years ago