vercidium-patreon / streamingLinks
Multithreaded OpenGL texture streaming demo
☆55Updated last year
Alternatives and similar repositories for streaming
Users that are interested in streaming are comparing it to the libraries listed below
Sorting:
- Heightmap rendering using gl_VertexID magic☆99Updated last year
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆74Updated last week
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆118Updated last year
- ☆264Updated 7 months ago
- A recreation of Winston's shield effect from Overwatch using OpenGL☆56Updated last year
- AnotherCraft worldgen system☆33Updated last year
- A powerful immediate mode .net UI Library powering the Prowl Game Engine!☆79Updated 2 weeks ago
- Vulkan based game engine☆65Updated this week
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆120Updated 3 months ago
- ☆114Updated 2 months ago
- Mocha: A work-in-progress 3D game engine☆69Updated last month
- a voxel path-tracer☆185Updated last year
- Voxel / ray tracing template for the blog posts.☆62Updated last year
- Game engine playground.☆192Updated last month
- ☆160Updated 9 months ago
- ☆141Updated 2 months ago
- A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored i…☆250Updated 2 months ago
- Optimised particle system, written in C#, rendered with OpenGL and open sourced from the Vercidium Engine.☆21Updated 4 years ago
- A light-weight header only Entity Component system for C++☆133Updated 3 weeks ago
- Our open source software renderer written as a C++ plugin which runs in Unity. The engine supports millions of triangles on screen as we…☆49Updated 7 months ago
- Cross platform .NET graphics library☆22Updated 10 months ago
- A demo of CPU octree splatting algorithm☆59Updated last year
- Ready to use, open-source framework for creating games in Flax☆61Updated last month
- Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.☆80Updated last month
- Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)☆85Updated 2 months ago
- A high performance realtime CUDA voxel path tracer☆90Updated 8 months ago
- Greedy meshing algorithm for voxel models☆591Updated last year
- A fully featured desktop client for shadertoy☆122Updated 5 months ago
- ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.☆44Updated 2 months ago
- ☆394Updated last year