proton2 / java-levenLinks
Nick Gildea Dual Contouring Java LWJGL implementation
☆19Updated 9 months ago
Alternatives and similar repositories for java-leven
Users that are interested in java-leven are comparing it to the libraries listed below
Sorting:
- A demo of CPU octree splatting algorithm☆53Updated 11 months ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆114Updated last year
- A Desktop Voxel rendering engine (window, 3D Voxels, GUI's, audio lib) + a game implementation example☆43Updated 2 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆45Updated 5 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- ☆18Updated 10 years ago
- A C++ library of useful functions for simulating worlds☆16Updated 2 weeks ago
- Greedy meshing for complex voxel data☆169Updated 8 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Squall's custom Vulkan engine.☆34Updated last month
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆260Updated 2 weeks ago
- Interactively Modifying Compressed Sparse Voxel Representations☆139Updated last year
- Pet project to learn compute shaders.☆39Updated 4 years ago
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆68Updated 5 months ago
- Glory is a modular Game Engine currently in development.☆21Updated this week
- Custom voxel engine written in C++ and OpenGL☆78Updated 2 years ago
- Complete source for my experimental voxel engine☆109Updated 7 years ago
- Voxel Based Engine☆7Updated 6 years ago
- A Voxel Engine that has an emphasis on graphics and performance.☆16Updated 2 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- Transvoxel implementation in C# for XNA☆73Updated 6 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- A better method for 2D based global illumination☆15Updated last year
- VoxelEngine with destruction physics for Unity☆15Updated 2 months ago
- Luna Rendering Engine☆22Updated last year
- Voxel rendering engine for master thesis (voxel skeletal animation)☆12Updated 8 months ago
- A fragment-shader skydome implementation☆47Updated 5 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15Updated 6 years ago
- Proof-of-concept speed-optimized gradient noise whole-area generator. Uses a vertex queue, that propagates neighbor-to-neighbor. Does not…☆9Updated 3 years ago
- Ananannother happy happy playground >w☆☆20Updated 5 years ago