Kosmonaut3d / ColorGradingFilter-Sample
A color grading / correction filter for Monogame and XNA.
☆60Updated 7 years ago
Alternatives and similar repositories for ColorGradingFilter-Sample:
Users that are interested in ColorGradingFilter-Sample are comparing it to the libraries listed below
- This is an example of how to use MSDF texture in Monogame.☆27Updated 6 years ago
- Collection of samples for the MonoGame framework☆19Updated 6 years ago
- A voxel cone tracing implementation for the Xenko game engine!☆28Updated 5 years ago
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆35Updated 7 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 4 months ago
- A demo for creating simple terrain using a height map strategy and the Xenko game engine.☆11Updated 5 years ago
- MonoGame Content Importers, Shaders, etc☆54Updated 2 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- Xenko GDC 2017 demo (by Silicon Studio)☆65Updated 2 years ago
- Live entity editing for Xenko games.☆11Updated 3 years ago
- ☆20Updated 4 years ago
- A game engine using C# / OpenTK, not very good☆18Updated 2 years ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform M…☆23Updated 10 months ago
- A tool showing the built-in shaders of the Stride game engine and their inheritance hierarchy☆30Updated 3 years ago
- C# / .NET wrapper for Google Filament☆10Updated 3 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 6 months ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 6 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 10 years ago
- A set of platform- and renderer-agnostic libraries for game development.☆27Updated 4 years ago
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆33Updated 2 years ago
- A game engine.☆56Updated this week
- GLFW Bindings for C#/.Net☆32Updated 8 years ago
- 3d model viewer for Monogame☆36Updated 4 years ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆42Updated last year
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated 9 months ago
- MonoGame Voxel Viewer Example☆26Updated 4 years ago
- Dynamic, procedural 3D full-scale planet demo☆13Updated 3 months ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 6 years ago