Matthew-Davey / mercury-particle-engine
Mercury Particle Engine
☆82Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for mercury-particle-engine
- ECS-based Game Engine powered by MonoGame for C# games.☆65Updated 2 years ago
- Engine specific libraries for Empty Keys UI☆55Updated 2 years ago
- Shader Editor for MonoGame's Effects☆79Updated 5 years ago
- This is where I keep all my MonoGame samples and tutorials, hope you find them useful.☆51Updated 2 years ago
- 3d model viewer for Monogame☆36Updated 4 years ago
- MonoGame Content Importers, Shaders, etc☆54Updated last year
- Farseer Physics compiled as a portable class library (PCL) against the PCL version of MonoGame☆34Updated 8 years ago
- Modified Mercury Particle Engine to be used in MonoGame games.☆20Updated 6 years ago
- C3DE is a 3D Game Engine powered by MonoGame☆125Updated last year
- Advanced physics engine library based on Chipmunk in C#☆80Updated 5 years ago
- A bloom filter module, which can easily be added to existing applications. Solution includes sample☆101Updated last year
- C# port of the famous C framework☆69Updated 5 years ago
- A 2D path and shape drawing library for MonoGame and XNA.☆93Updated 4 years ago
- MonoGame Version Currently 3.2☆33Updated 9 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆36Updated 6 years ago
- A set of platform- and renderer-agnostic libraries for game development.☆27Updated 4 years ago
- An efficient and easy to implement synchronization layer for multiplayer games☆70Updated last year
- Create wonderful smooth Bézier-, CatMulRom- and Hermite-Splines with Trigger Events for your MonoGame project.☆36Updated 6 months ago
- A template/demo solution showing how to do hotswappable game logic and shaders with monogame and/or C#☆30Updated 5 years ago
- MonoGame embedded inside a WPF app.☆71Updated 3 months ago
- Draw 2D geometry in MonoGame/XNA, including primitives such as lines and polygons.☆33Updated last year
- A 2D Deferred lights implementation for Monogame☆20Updated 7 years ago
- Quake-style console for MonoGame☆91Updated 2 years ago
- C# Native bindings of Chipmunk2D (compatible with iOS/Mac/Android/.NET/.UWP)☆26Updated last month
- This project is a finite state machine designed to be used in games.☆60Updated last year
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆39Updated last year
- Some Xenko usage samples for Xenko 3.1.0.1 beta☆27Updated 5 years ago
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆32Updated last year
- Easy-to-use 2D primitives☆54Updated 3 years ago