Matthew-Davey / mercury-particle-engineLinks
Mercury Particle Engine
☆82Updated 9 years ago
Alternatives and similar repositories for mercury-particle-engine
Users that are interested in mercury-particle-engine are comparing it to the libraries listed below
Sorting:
- ECS-based Game Engine powered by MonoGame for C# games.☆65Updated 2 years ago
- Shader Editor for MonoGame's Effects☆80Updated 5 years ago
- Engine specific libraries for Empty Keys UI☆56Updated last week
- This is where I keep all my MonoGame samples and tutorials, hope you find them useful.☆54Updated 2 years ago
- MonoGame Content Importers, Shaders, etc☆54Updated 2 years ago
- A bloom filter module, which can easily be added to existing applications. Solution includes sample☆103Updated 2 years ago
- 3d model viewer for Monogame☆37Updated 4 years ago
- Modified Mercury Particle Engine to be used in MonoGame games.☆20Updated 7 years ago
- A 2D Deferred lights implementation for Monogame☆19Updated 7 years ago
- Optimized math for games, based on XNA APIs☆100Updated 4 years ago
- A 2D path and shape drawing library for MonoGame and XNA.☆94Updated 5 years ago
- This project is a finite state machine designed to be used in games.☆61Updated 2 years ago
- Quake-style console for MonoGame☆94Updated 2 years ago
- C# port of the famous C framework☆69Updated 5 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 7 years ago
- MonoGame Version Currently 3.2☆34Updated 10 years ago
- C3DE is a 3D Game Engine powered by MonoGame☆128Updated 2 years ago
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆32Updated 2 years ago
- MonoGame embedded inside a WPF app.☆73Updated 10 months ago
- MonoGame conversion/port of various XNA shaders tutorials☆19Updated 8 years ago
- This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆181Updated 7 years ago
- A template/demo solution showing how to do hotswappable game logic and shaders with monogame and/or C#☆30Updated 6 years ago
- User Interface Generator☆52Updated 4 months ago
- Farseer Physics compiled as a portable class library (PCL) against the PCL version of MonoGame☆34Updated 9 years ago
- Easy-to-use 2D primitives☆54Updated 4 years ago
- An efficient and easy to implement synchronization layer for multiplayer games☆71Updated 2 years ago
- C# Native bindings of Chipmunk2D (compatible with iOS/Mac/Android/.NET/.UWP)☆30Updated last week
- C# bindings for the bgfx graphics library☆168Updated 3 years ago
- The sample code and latest build of the live MonoGame web demo.☆59Updated 5 years ago
- Advanced physics engine library based on Chipmunk in C#☆82Updated 6 years ago