WhyPenguins / XenkoVoxelGI
A voxel cone tracing implementation for the Xenko game engine!
☆28Updated 5 years ago
Alternatives and similar repositories for XenkoVoxelGI:
Users that are interested in XenkoVoxelGI are comparing it to the libraries listed below
- Xenko Marching Cubes Terrain Example☆10Updated 5 years ago
- Xenko CEDEC 2015 demo (by Silicon Studio)☆16Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆19Updated 2 years ago
- Fast implementation of Marching Cubes in Unity☆14Updated 2 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆13Updated 7 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- A tool showing the built-in shaders of the Stride game engine and their inheritance hierarchy☆29Updated 3 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interp…☆19Updated 2 years ago
- Fast implementation of Naive SurfaceNets in Unity☆37Updated 2 years ago
- ☆14Updated 7 years ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆25Updated 5 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- A blender 3.3 script that exports actions as separate fbx files for use in Stride 3D.☆11Updated 2 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 9 months ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- Unity 3D ECS with 3 very basics Hybrid, Pure and Job System examples☆23Updated 4 years ago
- An Ivy Generator for Unity5.x☆16Updated 8 years ago
- Investigation into different Unity rendering approaches with an eye on performance☆27Updated 7 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- A simple, configurable aerodynamic rotor blade that applies lift at its location. Includes flyable example helicopter.☆8Updated 4 years ago
- ☆29Updated last year
- ☆20Updated 4 years ago
- An efficient and easy to use voxel framework for Unity.☆30Updated 4 years ago