WhyPenguins / XenkoVoxelGILinks
A voxel cone tracing implementation for the Xenko game engine!
☆29Updated 6 years ago
Alternatives and similar repositories for XenkoVoxelGI
Users that are interested in XenkoVoxelGI are comparing it to the libraries listed below
Sorting:
- Write shaders in C#, then translate them to HLSL or GLSL source.☆39Updated 3 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆27Updated 10 months ago
- Xenko Marching Cubes Terrain Example☆10Updated 6 years ago
- Xenko CEDEC 2015 demo (by Silicon Studio)☆15Updated 2 years ago
- C# port of the Cylcone physics engine☆55Updated 4 years ago
- A simple, configurable aerodynamic rotor blade that applies lift at its location. Includes flyable example helicopter.☆10Updated 5 years ago
- ☆31Updated last year
- Simple, modern, code-only C# game engine!☆24Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆23Updated 3 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆49Updated 5 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆27Updated 4 years ago
- An efficient and easy to use voxel framework for Unity.☆30Updated 5 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 6 years ago
- Tutorial Projects following a Youtube-Series☆24Updated 8 months ago
- ☆22Updated 4 months ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆15Updated 6 years ago
- Brunetons procomputed atmospheric scatting in Unity☆60Updated 4 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆17Updated 6 years ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆26Updated 2 months ago
- Isosurface generator for Unity3D☆17Updated 4 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Updated 7 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 8 years ago
- Fork of Fleck optimized for Unity (or anything else really)☆17Updated last year
- A rework of my old transvoxel implementation with lot of improvements.☆16Updated 6 years ago
- Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interp…☆20Updated 3 years ago
- A barebones example of Unity's ScriptableRendererFeature☆17Updated 5 years ago
- Mesh data for geometry editing, Unity Job System enabled. Similar to Blender's BMesh and BMeshUnity. Made to support "Mesh Graph", a node…☆45Updated 3 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 3 years ago