WhyPenguins / XenkoVoxelGILinks
A voxel cone tracing implementation for the Xenko game engine!
☆28Updated 5 years ago
Alternatives and similar repositories for XenkoVoxelGI
Users that are interested in XenkoVoxelGI are comparing it to the libraries listed below
Sorting:
- Xenko Marching Cubes Terrain Example☆10Updated 5 years ago
- A tool showing the built-in shaders of the Stride game engine and their inheritance hierarchy☆31Updated 3 years ago
- Xenko CEDEC 2015 demo (by Silicon Studio)☆15Updated last year
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 2 months ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 3 years ago
- C# port of the Cylcone physics engine☆53Updated 3 years ago
- Fast implementation of Marching Cubes in Unity☆14Updated 2 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆20Updated 3 years ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- Tutorial Projects following a Youtube-Series☆18Updated last year
- Unity 3D Deferred Grass☆23Updated 4 years ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated last month
- A rework of my old transvoxel implementation with lot of improvements.☆16Updated 6 years ago
- Fast implementation of Naive SurfaceNets in Unity☆42Updated 2 years ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- Basic VDB loader to load embergen vdb's into unity, paired with a basic small volume renderer☆23Updated 2 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago
- A demo Unity project to accompany my tutorial on implementing a post-processing effect that mimics an oil painting: https://danlivings.co…