MrGrak / FoxxyPhysics
Simple physics examples in vanilla Monogame
☆2Updated 5 years ago
Alternatives and similar repositories for FoxxyPhysics:
Users that are interested in FoxxyPhysics are comparing it to the libraries listed below
- ☆20Updated 4 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 10 years ago
- Base Monogame objects for managing relative transforms.☆24Updated 5 years ago
- ☆26Updated last year
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 6 years ago
- A modular game engine☆18Updated last week
- Set of useful Powershell scripts for batch building games made in Unity and releasing them to Itch & Steam☆23Updated 3 years ago
- A collection of C# libraries designed for creating games and developer tools.☆39Updated 6 years ago
- A minimal game framework inspired by XNA for the Beef programming language☆22Updated 4 years ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆67Updated 2 months ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 8 months ago
- A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform M…☆24Updated 11 months ago
- Minimal rigid body physics simulation☆19Updated 5 months ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 7 years ago
- ☆20Updated this week
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- ☆29Updated last year
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago
- A simple framework for automating content pipelines for indie games☆13Updated last year
- All In One 2D Game Engine☆31Updated 3 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- Managed wrapper for the PhysFS library☆20Updated 7 years ago
- A hacky .Net Core port of MonoGame☆8Updated 7 years ago
- MonoGame Voxel Viewer Example☆26Updated 4 years ago
- SharpSteer2 - AI Steering Behaviours For C#☆32Updated 9 years ago
- Realtime 2D lighting and particle system library☆47Updated 2 months ago
- ECS-based Game Engine powered by MonoGame for C# games.☆65Updated 2 years ago
- A code first game development framework written in C# using dot net core 5☆15Updated last year