KhronosGroup / Basis-Universal-Transcoders
A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.
☆97Updated last year
Alternatives and similar repositories for Basis-Universal-Transcoders
Users that are interested in Basis-Universal-Transcoders are comparing it to the libraries listed below
Sorting:
- Texture loading utility for WebGL and WebGPU☆125Updated last year
- Guidelines for artists and developers using Khronos Group 3D formats.☆131Updated last year
- KTX 2.0 (.ktx2) parser and serializer.☆54Updated this week
- Chromium build with hardware accelerated ray tracing☆60Updated 5 years ago
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆61Updated 5 months ago
- A case study in effective WebGPU patterns for rendering glTF models☆65Updated last year
- ☆18Updated 6 months ago
- WebGPU Samples & RnD☆74Updated last year
- A series of examples written while learning about WebGPU☆50Updated 3 years ago
- Rendering algorithms implemented in WebGPU.☆81Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆72Updated 5 months ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆89Updated 2 years ago
- Check for and avoid redundant state setting☆37Updated 2 weeks ago
- Test of WebGPU☆54Updated this week
- A simple, template literals-based preprocessor for WGSL shaders☆64Updated last year
- A glTF loader and viewer using WebGPU☆40Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆59Updated 7 months ago
- Track your WebGPU memory usage☆72Updated 3 weeks ago
- To store the source code for the glTF-Compressor project☆67Updated 3 months ago
- ☆73Updated last year
- A WebGPU capture and debugging tool☆46Updated 11 months ago
- ☆62Updated 2 years ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆39Updated this week
- Toy path tracer using WebGPU RT☆148Updated 4 years ago
- A WebGL2 Enterprise PBR sample renderer☆143Updated 2 years ago
- Code for my From 0 to glTF with WebGPU blog series☆51Updated 11 months ago
- Engine-agnostic glTF 2.0 Loader in TypeScript☆54Updated 6 years ago
- ☆54Updated 3 years ago
- a GPU based picking class for ThreeJS lib☆79Updated 7 years ago
- A testing framework for WebGL 1 and 2 applications☆62Updated 2 years ago