KhronosGroup / Basis-Universal-TranscodersLinks
A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.
☆98Updated 2 years ago
Alternatives and similar repositories for Basis-Universal-Transcoders
Users that are interested in Basis-Universal-Transcoders are comparing it to the libraries listed below
Sorting:
- Texture loading utility for WebGL and WebGPU☆125Updated last year
- KTX 2.0 (.ktx2) parser and serializer.☆59Updated this week
- A case study in effective WebGPU patterns for rendering glTF models☆66Updated last year
- Engine-agnostic glTF 2.0 Loader in TypeScript☆55Updated 6 years ago
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- Rendering algorithms implemented in WebGPU.☆82Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 7 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆60Updated 9 months ago
- ☆62Updated 3 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆64Updated last year
- Guidelines for artists and developers using Khronos Group 3D formats.☆132Updated last year
- ☆54Updated 3 years ago
- WebGPU Samples & RnD☆74Updated last year
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆63Updated 7 months ago
- ☆74Updated last year
- Chromium build with hardware accelerated ray tracing☆61Updated 5 years ago
- JS renderer based on GLTF to WebGPU or WebGL backends.☆109Updated 2 weeks ago
- Examples for node-webgpu☆27Updated 3 years ago
- Track your WebGPU memory usage☆73Updated 2 months ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆39Updated this week
- To store the source code for the glTF-Compressor project☆67Updated 5 months ago
- Test of WebGPU☆55Updated last month
- A glTF loader and viewer using WebGPU☆41Updated last year
- A testing framework for WebGL 1 and 2 applications☆62Updated 2 years ago
- ☆18Updated 8 months ago
- PhysX for JavaScript☆110Updated 2 years ago
- A WebGPU capture and debugging tool☆46Updated last year
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year