donmccurdy / KTX-Parse
KTX 2.0 (.ktx2) parser and serializer.
☆48Updated this week
Related projects ⓘ
Alternatives and complementary repositories for KTX-Parse
- Toy WebGPU Deferred Renderer☆41Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆61Updated 8 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆52Updated last month
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆66Updated last week
- Texture loading utility for WebGL and WebGPU☆120Updated last year
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆92Updated last year
- A simple, template literals-based preprocessor for WGSL shaders☆57Updated 11 months ago
- Engine-agnostic glTF 2.0 Loader in TypeScript☆53Updated 5 years ago
- Check for and avoid redundant state setting☆35Updated last year
- To store the source code for the glTF-Compressor project☆59Updated 7 months ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆85Updated 2 years ago
- ☆45Updated 2 years ago
- ☆40Updated 2 years ago
- Original shader and utilities for three.js☆44Updated 7 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆83Updated last month
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- ☆19Updated 8 months ago
- A glTF loader and viewer using WebGPU☆40Updated 6 months ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆58Updated last year
- Test of WebGPU☆51Updated last week
- Weighted, blended order independent transparency pass for use with three.js.☆39Updated last year
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆67Updated last year
- Virtual Texturing for three.js☆34Updated 10 years ago
- WebGL Voxel Cone Tracing☆45Updated 6 years ago
- Rendering algorithms implemented in WebGPU.☆79Updated 8 months ago
- WebGPU sample about quad tree evaluation with compute shader using indirect dispatch and indirect draw☆24Updated 7 months ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆36Updated 7 months ago
- Visualize draw call cost.☆84Updated 2 years ago
- progressive-shadows test☆28Updated last year