toji / web-texture-toolLinks
Texture loading utility for WebGL and WebGPU
☆125Updated 2 years ago
Alternatives and similar repositories for web-texture-tool
Users that are interested in web-texture-tool are comparing it to the libraries listed below
Sorting:
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- WebGPU Samples & RnD☆74Updated 5 months ago
- ☆76Updated last year
- ☆54Updated 3 years ago
- A WebGPU capture and debugging tool☆45Updated last year
- A simple, template literals-based preprocessor for WGSL shaders☆65Updated 2 years ago
- KTX 2.0 (.ktx2) parser and serializer.☆63Updated this week
- Toy WebGPU Deferred Renderer☆44Updated 2 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆74Updated last year
- Personal experimental project to implement clustered shading with WebGPU.☆206Updated 2 years ago
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆99Updated 2 years ago
- Track your WebGPU memory usage☆78Updated 8 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆115Updated last year
- Engine-agnostic glTF 2.0 Loader in TypeScript☆56Updated 6 years ago
- ☆184Updated 2 years ago
- A tiny WGSL online editor☆182Updated 2 years ago
- Visualize draw call cost.☆90Updated 3 years ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆54Updated last year
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- ☆151Updated last year
- Check for and avoid redundant state setting☆37Updated 7 months ago
- PhysX for JavaScript☆113Updated 3 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- A WebGPU Shading Language parser and reflection library for Javascript.☆255Updated 2 weeks ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆64Updated last year
- A glTF loader and viewer using WebGPU☆43Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆58Updated 2 years ago
- Checks your WebGL usage for common issues☆191Updated 8 months ago
- A minimal, engine-agnostic JavaScript glTF Loader.☆189Updated 4 years ago
- PBR rendering equation playground and feature experiment, based on Threejs and Envtools☆34Updated 5 years ago