TimvanScherpenzeel / texture-compressor
CLI tool for texture compression using ASTC, ETC, PVRTC and S3TC in a KTX container.
☆201Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for texture-compressor
- FXAA implementation for glslify in WebGL☆326Updated 9 years ago
- Browser-side SDF font generator☆579Updated 3 months ago
- Generate BMFont texture and spec using msdfgen☆163Updated 4 years ago
- Simple page for testing WebGL texture support☆70Updated 8 years ago
- Texture loading utility for WebGL and WebGPU☆121Updated last year
- A minimal, engine-agnostic JavaScript glTF Loader.☆183Updated 2 years ago
- WebGL2 Deferred Shading Demo☆184Updated 7 years ago
- Web tool for creation of MSDF bitmap font spritesheets and JSON☆144Updated 3 years ago
- An implementation of deferred irradiance volumes in WebGL☆232Updated 11 years ago
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆93Updated last year
- triangulates a 2D polyline into a stroke☆168Updated 5 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆166Updated 5 years ago
- TypeScript 3D framework☆54Updated 3 years ago
- Checks your WebGL usage for common issues☆176Updated last year
- A tool that generates PVRTC, ETC1, ETC2, ASTC textures from png and jpg files.☆22Updated last year
- Decals for three.js☆155Updated 7 years ago
- lines expanded in a vertex shader☆236Updated 3 years ago
- A library to track webgl-memory☆354Updated last week
- ☆201Updated last year
- Generate BMFont texture and spec XML using msdfgen☆318Updated 7 months ago
- JS renderer based on GLTF to WebGPU or WebGL backends.☆101Updated last month
- PhysX for JavaScript☆102Updated 2 years ago
- Virtualize WebGL Contexts☆155Updated last year
- GPU based object picking for Three.JS☆45Updated 2 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆177Updated 7 years ago
- WebGL font rendering☆286Updated last year
- JavaScript 3D library.☆196Updated last year
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆67Updated last year
- GPGPU physics for Three.js☆289Updated 7 years ago
- Utilities for working with WebGL textures☆122Updated 5 years ago