mourner / icomesh
Fast JavaScript icosphere mesh generation library for WebGL visualizations
☆55Updated 4 years ago
Related projects: ⓘ
- proj4 coordinate transforms in glsl☆35Updated 2 years ago
- Read floating point values back from WebGL☆42Updated 9 years ago
- Highly extendable instanced line rendering in a single draw call☆21Updated last year
- Draw 2d polyline with regl☆59Updated 7 months ago
- Draw pretty lines in WebGL with the Canvas2D API.☆30Updated 4 years ago
- Tiny library for GLSL web mercator projections☆45Updated last year
- Extrudes a shape along a path☆28Updated 6 months ago
- RBush-3D — a high-performance JavaScript R-tree-based 3D spatial index for points and cuboids☆83Updated last week
- Compute visibility polygons by Triangular Expansion☆14Updated 2 years ago
- JS tool to break self-intersecting GeoJSON polygons down in their constituent non-self-intersecting parts☆81Updated 4 years ago
- A library for constraining triangulations from Delaunator☆60Updated last month
- Arbitrary dimensional level sets☆100Updated 3 years ago
- ☆28Updated this week
- Calculate SDF for image/bitmap/bw data☆47Updated last year
- turn a 2d shape into 3d with extrusion☆30Updated 6 years ago
- A small module using a sweepline algorithm to detect intersections (& self-intersections) in polygons or polylines.☆65Updated last month
- Given a heightmap, generate a "contoured" terrain mesh☆25Updated 8 years ago
- Extracts a rectilinear polygon contour from a binary image☆21Updated 10 years ago
- Generates Signed Distance Field glyphsets from OpenType fonts☆51Updated 5 years ago
- Flat 2D and 3D line rending with Regl for WebGL☆51Updated 3 months ago
- Unit bezier interpolation☆18Updated 2 years ago
- A series of experiments on terrain and elevation data for Tangram☆45Updated 7 years ago
- Generate a series of 2D contour meshes over a heightmap☆23Updated 8 years ago
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆93Updated last year
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆34Updated 2 years ago
- Vertex array object wrapper for WebGL☆24Updated 5 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆15Updated last year
- shader math for geographic projections☆25Updated 8 months ago
- planet shaders and demos with ThreeJS☆22Updated 4 years ago
- WebGPU sample about quad tree evaluation with compute shader using indirect dispatch and indirect draw☆24Updated 5 months ago