Cross-platform single header graphics library for StereoKit, in progress. Works with OpenXR on Desktop, HoloLens, and Quest.
☆35Feb 3, 2026Updated 3 weeks ago
Alternatives and similar repositories for sk_gpu
Users that are interested in sk_gpu are comparing it to the libraries listed below
Sorting:
- A work-in-progress community-maintained set of themes and components for StereoKit.☆10Aug 11, 2022Updated 3 years ago
- Cross-platform entry point library☆65Jul 5, 2025Updated 7 months ago
- Zig + Sokol + ImGui☆11Oct 14, 2019Updated 6 years ago
- Under construction C header only graphics library.☆27Jan 1, 2021Updated 5 years ago
- Deadrop is a small game engine that was made as part of the Afterback project.☆17Apr 2, 2024Updated last year
- A clean and lean reimagining of the C++ standard library☆14Feb 17, 2026Updated last week
- Physical based rendering with Vulkan using glTF 2.0 models☆24Jun 9, 2024Updated last year
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆16Updated this week
- A C# cross-platform template for StereoKit! Works with .Net Core, Xamarin, and UWP.☆10Feb 26, 2025Updated last year
- C# Port of libGDX☆28Jan 27, 2025Updated last year
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Jun 20, 2016Updated 9 years ago
- Eva is a simple cross-platform C99 library for creating event-driven applications.☆12Jul 25, 2023Updated 2 years ago
- An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!☆1,054Updated this week
- My Talk on C++20's Concepts☆23Sep 23, 2020Updated 5 years ago
- Collection of ktl header libraries - small C++20 wrapper utilities☆11Aug 15, 2022Updated 3 years ago
- A one-stop font atlas generator☆14Jan 27, 2018Updated 8 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Jul 24, 2017Updated 8 years ago
- Fast, high-quality texture compression library for many formats☆50Jun 23, 2022Updated 3 years ago
- OpenGL Model Viewer☆17Aug 20, 2025Updated 6 months ago
- ☆30Jul 26, 2020Updated 5 years ago
- A High Quality SIMD BC1 Encoder☆131Nov 9, 2022Updated 3 years ago
- Igneous is an open source game engine written in C++.☆51Oct 3, 2020Updated 5 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Jun 5, 2017Updated 8 years ago
- glslScene provides an environment for testing and developing GLSL shader programs.☆16Dec 4, 2022Updated 3 years ago
- WebSockets in C☆52Mar 27, 2022Updated 3 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆89Jan 29, 2024Updated 2 years ago
- Single file Vulkan API loader.☆183Nov 14, 2025Updated 3 months ago
- ☆35Sep 6, 2023Updated 2 years ago
- C# Game Engine☆15Dec 3, 2024Updated last year
- a ring buffer for variable sized continuous data☆16Dec 10, 2015Updated 10 years ago
- Audio Integration Library☆39Feb 8, 2026Updated 2 weeks ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆41Dec 1, 2019Updated 6 years ago
- Macro magic for declaring/calling Objective-C APIs from C11 or C++. Preloads selectors, chooses the correct objc_msgSend to call per met…☆62Apr 19, 2024Updated last year
- This is a soon to be 3D game engine written in C++ with Vulkan as its main rendering API. It is intended for Linux and Windows.☆21Apr 21, 2023Updated 2 years ago
- ☆18Mar 14, 2017Updated 8 years ago
- A single file header only static reflection library for C++20.☆16Mar 30, 2023Updated 2 years ago
- GLSL implementation of the Cook-Torrance shader model☆16Mar 2, 2024Updated last year
- Linear Memory Allocator for Games and Embedded Systems☆77Sep 25, 2022Updated 3 years ago