StereoKit / sk_gpu
Cross-platform single header graphics library for StereoKit, in progress. Works with OpenXR on Desktop, HoloLens, and Quest.
☆34Updated this week
Alternatives and similar repositories for sk_gpu:
Users that are interested in sk_gpu are comparing it to the libraries listed below
- OpenXR & Vulkan Integration Example☆31Updated 5 months ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- Entity component system geared for games☆16Updated 5 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- A hello world project using DiligentEngine and OpenXR☆8Updated 3 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆15Updated 8 months ago
- A simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivati…☆16Updated 3 years ago
- More XR Fundamentals OpenXR & Vulkan Integration Example (C++/Vulkan)☆26Updated last year
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.Updated 5 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Extension header generator based on the official Vulkan registry xml☆7Updated 2 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 6 months ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆14Updated 2 years ago
- Simple raytracing test using DirectX 12 Raytracing.☆8Updated 5 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆53Updated 3 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- ☆13Updated 7 months ago
- OpenXR Tutorials☆96Updated 4 months ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆23Updated 4 years ago
- Samples for the OpenXR API☆52Updated last year
- C# SPIR-V disassembler☆16Updated 3 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 7 years ago
- A helloworld OpenVR program written with DirectX11.☆23Updated 7 years ago
- Framework for multiplatform prototypes☆42Updated 2 years ago
- Invk - Inverse Kinematics Library with Quaternions☆27Updated 5 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago