Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.
☆111Dec 29, 2013Updated 12 years ago
Alternatives and similar repositories for rasterizr
Users that are interested in rasterizr are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆177Sep 11, 2015Updated 11 years ago
- A 3D renderer and software rasterizer☆16Sep 29, 2012Updated 13 years ago
- Triangle rasterization routines accelerated by SSE and AVX☆74Jan 28, 2018Updated 8 years ago
- Broad-phase optimizations.☆11Feb 26, 2017Updated 9 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Oct 14, 2023Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Jan 3, 2017Updated 9 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆35Jun 17, 2022Updated 4 years ago
- lossy GPU-friendly image compression\decompression☆13Dec 5, 2021Updated 4 years ago
- Another hobby cross-platform, multi-API graphics engine☆21Aug 28, 2021Updated 5 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Sep 6, 2017Updated 9 years ago
- ☆18Nov 29, 2015Updated 10 years ago
- C# port of https://github.com/septag/dds-ktx☆13Apr 18, 2024Updated 2 years ago
- A software rasterizer developed in the episode☆28Oct 9, 2020Updated 5 years ago
- Software rasterizer based on Larrabee's☆44Aug 8, 2016Updated 10 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Custom PBR surface shader for Astrella from Robot Lab☆16Jul 12, 2015Updated 11 years ago
- Study of differential geometry with Rust + WebGL☆16Jul 18, 2023Updated 3 years ago
- 3D library in pure C# that allows reading and writing in multiple formats.☆19Aug 18, 2022Updated 4 years ago
- Entity component system geared for games☆17Jun 21, 2019Updated 7 years ago
- CPU Software Rasterizer project made with SDL☆12Apr 26, 2024Updated 2 years ago
- Toy engine written in C++ and DirectX 12☆21Apr 1, 2024Updated 2 years ago
- Vector/matrix math and other basic utilities.☆31Dec 28, 2019Updated 6 years ago
- C# port of stb_dxt.h☆10Aug 9, 2020Updated 6 years ago
- A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files☆636Apr 9, 2026Updated 5 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆55Sep 13, 2026Updated last week
- A state-of-the-art software occlusion culling system☆304Oct 25, 2021Updated 4 years ago
- Command line tool for offline shader ISA inspection.☆115Jan 3, 2023Updated 3 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆42Oct 5, 2019Updated 6 years ago
- xatlas wrapper used by Bakery☆24Mar 21, 2022Updated 4 years ago
- Runtime IL-to-shader translation engine for C#/.NET.☆66Nov 14, 2011Updated 14 years ago
- Job system (requires C++11)☆51Sep 6, 2020Updated 6 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Unity example: Single pass chroma subsampling shader☆21Jul 14, 2016Updated 10 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Write Rust shaders in SHADERed☆25Nov 19, 2020Updated 5 years ago
- A sample WPF application demonstrating modern approaches to common rich application requirements☆16Aug 16, 2016Updated 10 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30May 25, 2015Updated 11 years ago
- ☆11Jun 4, 2017Updated 9 years ago
- Advanced DX12 real-time renderer☆40Updated this week
- 3D game engine based on BlendELF☆10Aug 15, 2023Updated 3 years ago
- ☆17Sep 28, 2019Updated 6 years ago