Shihira / cube-sharp
Cubesharp is a 3D modelling software written in pure C# and OpenGL. (WARNING: Extremely Unstable)
☆18Updated 7 years ago
Alternatives and similar repositories for cube-sharp:
Users that are interested in cube-sharp are comparing it to the libraries listed below
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- Evergine Low-Level API samples.☆20Updated last month
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated 2 weeks ago
- Path tracing demos using Vulkan and Silk.Net☆35Updated last year
- Parser and compiler for the Stride shader language into SPIR-V☆23Updated 2 weeks ago
- Game and prototypes with SharpDX and Directx 11☆50Updated 6 months ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated last year
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆9Updated 2 years ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- An awesome ray traced 3D renderer build in C# from scratch!☆20Updated last year
- Open Source Multiplatform Game Engine, C# OpenTK Version including the Editor, for details see http://DeltaEngine.net☆19Updated 11 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- Implementation of the Peter Shirley's book in .NETCore CSharp☆24Updated 4 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated last month
- C# Game Engine☆14Updated 5 months ago
- Onyx3D# 3D graphic engine and content editor developed with C# and OpenTK☆19Updated 5 years ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆14Updated last year
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆17Updated 2 years ago
- Unity plugin which allows running Avalonia on Unity☆44Updated 4 years ago
- C# Rapid Open Widgets☆61Updated last month
- C# port of the Cylcone physics engine☆53Updated 3 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago
- C# SPIR-V disassembler☆23Updated 3 years ago
- C# .Net Core wrapper for the Open Asset Import Library (Assimp)☆43Updated last year
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago
- ☆18Updated last year
- Maui, WPF, macOS, 3D and GpuView samples by veldrid☆25Updated last year
- While there are already countless math libraries for performing common matrix/array functions, StarMath is distinguished by its simplicit…☆22Updated 5 years ago
- A library using ComputeSharp to ray trace render scenes in C#☆15Updated last year