FrozenStormInteractive / Cg-ToolkitLinks
The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Property of Nvidia. See the license.txt.
☆12Updated 4 years ago
Alternatives and similar repositories for Cg-Toolkit
Users that are interested in Cg-Toolkit are comparing it to the libraries listed below
Sorting:
- ☆11Updated last year
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated 2 weeks ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- Extension header generator based on the official Vulkan registry xml☆7Updated 3 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- ☆18Updated 8 years ago
- ☆17Updated 2 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆11Updated 4 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- Source code + article about efficient ray casting against triangles for games☆11Updated 4 years ago
- MSAA Sample Pattern Inspector☆33Updated 9 years ago
- Multithreaded resource data file management library☆11Updated 5 years ago
- Library to Generate SPIR-V Binary☆36Updated 3 months ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆22Updated last year
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Updated 6 years ago
- Cg open-source compiler☆32Updated 12 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated last week
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 9 years ago
- Simple, standalone test applications for D3D12 Variable Rate Shading☆12Updated 3 years ago
- Trying to trim down the size of my Vulkan repo...☆30Updated 7 years ago
- DirectX Texture Tool (dxtex.exe) is an MFC-based application for viewing, manipulating, and building DDS textures for DirectX application…☆13Updated 2 years ago
- Experimental project that allows a process to submit UI elements to a Dear ImGui context hosted by another☆13Updated 4 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 7 years ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago