Gold18K / WebGPU-WGSL-64bit-BigIntLinks
This repository contains various source codes needed to be able to work with BigInts ("Arbitrary" large signed integers) in your WGSL shaders.
☆18Updated 6 months ago
Alternatives and similar repositories for WebGPU-WGSL-64bit-BigInt
Users that are interested in WebGPU-WGSL-64bit-BigInt are comparing it to the libraries listed below
Sorting:
- A toy bindless gpu-driven vulkan renderer☆26Updated last year
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- Cross-platform compute shader engine☆137Updated last month
- WebGPU Pathtracer implementation☆37Updated 6 months ago
- WebGPU Ray Tracing eXtension☆150Updated last year
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- A 3D modeling and rendering programming language utilizing SDFs.☆60Updated last month
- 🦀 Rust crate for manipulating OpenVDB files☆63Updated 9 months ago
- Rasterization using compute shaders☆23Updated last year
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆64Updated this week
- A Mesh to SDF converter, written in rust☆74Updated 8 months ago
- Blog for the gfx-rs project☆16Updated last year
- core WebGPU shaders☆15Updated last year
- GPU driven renderer using WGPU☆68Updated 4 months ago
- Toy library for neural networks in Rust using Vulkan compute shaders☆81Updated 3 years ago
- Rust MikkTSpace implementation☆35Updated last year
- Experimental type-safe geometric algebra for Rust☆57Updated 2 years ago
- Image filters using wgpu/compute shaders☆20Updated 2 years ago
- BVH Construction and Traversal Library☆65Updated last month
- Contrast is a WebGPU based 2D render engine written in Rust☆79Updated 4 months ago
- ☆21Updated last year
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆68Updated 4 years ago
- ☆29Updated 2 months ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated last month
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆108Updated 6 months ago
- Monte Carlo path tracing implementation on Rust☆37Updated 6 years ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Rendiation Rendering Framework☆68Updated this week
- Simple profiler scopes for wgpu using timer queries☆115Updated 2 months ago
- WebGPU utilities☆21Updated 4 months ago