kig / spirv-wasm
Run SPIR-V shaders in WebAssembly
☆14Updated 2 years ago
Alternatives and similar repositories for spirv-wasm:
Users that are interested in spirv-wasm are comparing it to the libraries listed below
- A 3D modeling and rendering programming language utilizing SDFs.☆56Updated 7 months ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 2 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 4 years ago
- A series of examples written while learning about WebGPU☆50Updated 2 years ago
- ☆38Updated 3 years ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆56Updated 8 months ago
- WebGL Voxel Cone Tracing☆45Updated 6 years ago
- ☆44Updated 5 months ago
- Demos and experiments in WebGPU technology. Focus on compute shaders.☆39Updated 3 months ago
- Check for and avoid redundant state setting☆35Updated last year
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆42Updated 11 months ago
- Simple Web PBR renderer using WebGPU and emscripten, supporting my bachelor thesis about WebGPU☆42Updated 4 years ago
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆16Updated 2 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆61Updated last year
- Chromium build with hardware accelerated ray tracing☆59Updated 4 years ago
- ☆62Updated 2 years ago
- Shadertoy for WebGPU compute shaders.☆101Updated this week
- ☆24Updated 3 years ago
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆61Updated 2 months ago
- Monte Carlo path tracing implementation on Rust☆37Updated 6 years ago
- Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.☆84Updated 7 years ago
- ☆35Updated 2 years ago
- Rendering algorithms implemented in WebGPU.☆80Updated last year
- ☆18Updated 3 months ago
- This repository contains various source codes needed to be able to work with BigInts ("Arbitrary" large signed integers) in your WGSL sha…☆15Updated 2 weeks ago
- Rendering, compute, GPU experiments☆32Updated 4 years ago
- WebRays - Ray Tracing on the Web☆64Updated 3 years ago
- ☆37Updated 8 months ago
- Realtime path tracing via WebGPU compute shaders☆106Updated 11 months ago
- ☆69Updated last year