andrewlowndes / perfect-antialiasing
Antialiasing via conservative rasterisation and analytical area computation
☆25Updated last year
Alternatives and similar repositories for perfect-antialiasing:
Users that are interested in perfect-antialiasing are comparing it to the libraries listed below
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆61Updated 2 months ago
- A simple, template literals-based preprocessor for WGSL shaders☆61Updated last year
- Engine-agnostic WebGL text rendering☆47Updated 4 years ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆56Updated 8 months ago
- Experimenting with Shadow techniques like Cascading Shadow Maps☆45Updated last month
- A series of examples written while learning about WebGPU☆50Updated 2 years ago
- Check for and avoid redundant state setting☆35Updated last year
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆42Updated 11 months ago
- WebGL Voxel Cone Tracing☆45Updated 6 years ago
- A WebGPU implementation of the "Pristine Grid" technique☆19Updated 11 months ago
- Compute-Less Clustered Lighting☆55Updated 10 months ago
- Metaballs rendered in WebGPU☆83Updated 2 months ago
- Demos and experiments in WebGPU technology. Focus on compute shaders.☆39Updated 3 months ago
- Rendering algorithms implemented in WebGPU.☆80Updated last year
- Simple Web PBR renderer using WebGPU and emscripten, supporting my bachelor thesis about WebGPU☆42Updated 4 years ago
- Shadertoy for WebGPU compute shaders.☆101Updated this week
- A browser extension to help with WebGPU debugging☆23Updated last month
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 2 years ago
- Heightmap isolines geometry generated in a compute shader in TSL☆22Updated 6 months ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆31Updated 7 months ago
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆38Updated 10 months ago
- ☆24Updated 3 years ago
- WebGPU Sketches & Examples☆42Updated 3 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 4 years ago
- A deferred renderer in TypeScript and WebGL 2.0☆14Updated 2 years ago
- ☆53Updated 2 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆56Updated 7 months ago
- Calculate and render particles with WebGPU☆25Updated 2 months ago
- Modern WebGL wrapper in TypeScript☆55Updated 3 years ago