andrewlowndes / perfect-antialiasingLinks
Antialiasing via conservative rasterisation and analytical area computation
☆29Updated last year
Alternatives and similar repositories for perfect-antialiasing
Users that are interested in perfect-antialiasing are comparing it to the libraries listed below
Sorting:
- A simple, template literals-based preprocessor for WGSL shaders☆63Updated last year
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆63Updated 6 months ago
- Demos and experiments in WebGPU technology. Focus on compute shaders.☆42Updated 3 months ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 5 years ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆60Updated last year
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 2 years ago
- Simple Web PBR renderer using WebGPU and emscripten, supporting my bachelor thesis about WebGPU☆42Updated 4 years ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆46Updated last year
- Rendering algorithms implemented in WebGPU.☆82Updated last year
- Engine-agnostic WebGL text rendering☆48Updated 4 years ago
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆16Updated 2 years ago
- Metaballs rendered in WebGPU☆88Updated last month
- Compute-Less Clustered Lighting☆59Updated last year
- Experimenting with Shadow techniques like Cascading Shadow Maps☆45Updated 5 months ago
- Builds Dawn on Linux and macOS as one single easier-to-use library☆30Updated 3 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- Google Dawn/WebGPU fork☆12Updated 5 years ago
- fontpage texture generator for use in shaders☆21Updated 8 years ago
- A browser extension to help with WebGPU debugging☆29Updated 2 weeks ago
- A series of examples written while learning about WebGPU☆52Updated 3 years ago
- Modern WebGL wrapper in TypeScript☆55Updated 3 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆59Updated last month
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- Check for and avoid redundant state setting☆37Updated 2 months ago
- ☆39Updated 3 years ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆47Updated last year
- Heightmap isolines geometry generated in a compute shader in TSL☆23Updated 11 months ago
- Shadertoy for WebGPU compute shaders.☆130Updated this week
- Cross-platform compute shader engine☆134Updated 2 weeks ago
- A tiny WGSL online editor☆183Updated 2 years ago