andrewlowndes / perfect-antialiasing
Antialiasing via conservative rasterisation and analytical area computation
☆26Updated last year
Alternatives and similar repositories for perfect-antialiasing:
Users that are interested in perfect-antialiasing are comparing it to the libraries listed below
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆61Updated 3 months ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆57Updated 9 months ago
- A series of examples written while learning about WebGPU☆50Updated 2 years ago
- WebGL Voxel Cone Tracing☆45Updated 6 years ago
- Demos and experiments in WebGPU technology. Focus on compute shaders.☆38Updated 4 months ago
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆16Updated 2 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆61Updated last year
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆43Updated last year
- Engine-agnostic WebGL text rendering☆47Updated 4 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 4 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆56Updated 8 months ago
- Metaballs rendered in WebGPU☆84Updated 3 months ago
- Heightmap isolines geometry generated in a compute shader in TSL☆22Updated 7 months ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 2 years ago
- Compute-Less Clustered Lighting☆55Updated 11 months ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- Rendering algorithms implemented in WebGPU.☆80Updated last year
- Check for and avoid redundant state setting☆35Updated last year
- ☆24Updated 3 years ago
- ☆62Updated 2 years ago
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆39Updated 11 months ago
- ☆19Updated last year
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- Shadertoy for WebGPU compute shaders.☆105Updated this week
- Cross-platform compute shader engine☆125Updated last month
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆96Updated last year
- WebGPU Pathtracer implementation☆38Updated 3 weeks ago
- ☆38Updated 3 years ago
- A browser extension to help with WebGPU debugging☆23Updated this week
- Experimenting with Shadow techniques like Cascading Shadow Maps☆45Updated 2 months ago