An experimental ISPC backend for SPIRV-Cross
☆59Jan 3, 2023Updated 3 years ago
Alternatives and similar repositories for SPIRV-Cross
Users that are interested in SPIRV-Cross are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- HLSL-to-ISPC Utility Library☆45Jan 4, 2018Updated 8 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Aug 9, 2014Updated 11 years ago
- Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.☆76Jun 18, 2019Updated 6 years ago
- Pass Rust strings to C with potentially not needing heap allocation☆12Jan 25, 2026Updated 3 months ago
- A VM running SPIR-V code☆60Aug 4, 2016Updated 9 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- nv2D: Efficient immediate-mode style 2D rendering using OpenGL 4.x core vertex buffer objects☆15Oct 3, 2013Updated 12 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Nov 23, 2016Updated 9 years ago
- Experimental project that allows a process to submit UI elements to a Dear ImGui context hosted by another☆13Oct 30, 2020Updated 5 years ago
- OpenGL rendering engine with software configured pipeline☆10Apr 9, 2025Updated last year
- Dynamic, Contiguous-Memory Objects Pool☆12Mar 9, 2018Updated 8 years ago
- Record and replay 🖱 input with precise timing☆17Sep 12, 2022Updated 3 years ago
- Mirror; Work-in-progress software-rendering Vulkan implementation☆237Apr 1, 2020Updated 6 years ago
- easy reflection and serialization for C++17, MIT licensed☆51Dec 2, 2021Updated 4 years ago
- a binary format for baked (bak3d) 3d files☆19Apr 9, 2026Updated 3 weeks ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Single header SPIR-V compressor for C and C++☆32Sep 29, 2016Updated 9 years ago
- ☆57Aug 26, 2017Updated 8 years ago
- Non-owning unsafe I/O☆23Aug 6, 2025Updated 8 months ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Jul 11, 2024Updated last year
- Pyramid Shader Analyzer☆315Mar 20, 2019Updated 7 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated last month
- A minimal setup to build Rust into a GBA ROM.☆24Apr 8, 2021Updated 5 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Jul 9, 2022Updated 3 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆153Apr 24, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Direct3D 12.0 quick reference guide☆59Jan 30, 2017Updated 9 years ago
- Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support☆121Jan 4, 2021Updated 5 years ago
- ☆33Apr 20, 2026Updated last week
- Under construction C header only graphics library.☆27Jan 1, 2021Updated 5 years ago
- Code-driven rendering playground; mostly defunct now☆54Jun 8, 2022Updated 3 years ago
- A simple ray tracer with lots of comments to learn from☆11Mar 30, 2020Updated 6 years ago
- Broad-phase optimizations.☆11Feb 26, 2017Updated 9 years ago
- Vulkan sample to render efficient per-part IDs in CAD models☆12Oct 22, 2025Updated 6 months ago
- Virtual machine for executing SPIR-V☆313Nov 1, 2024Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Cargo subcommand to clone a repo from the registry.☆16Apr 23, 2026Updated last week
- Cranberry Game Engine is my Personal hobby game engine☆15Dec 23, 2025Updated 4 months ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Jan 25, 2022Updated 4 years ago
- Clspv is a compiler for OpenCL C to Vulkan compute shaders☆712Apr 23, 2026Updated last week
- A single-header library with a simplified interface for Vulkan synchronization☆240Mar 6, 2023Updated 3 years ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆468Feb 16, 2024Updated 2 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,415Apr 20, 2026Updated last week