Vulkan sample to render efficient per-part IDs in CAD models
☆12Oct 22, 2025Updated 4 months ago
Alternatives and similar repositories for vk_idbuffer_rasterization
Users that are interested in vk_idbuffer_rasterization are comparing it to the libraries listed below
Sorting:
- Cranberry Game Engine is my Personal hobby game engine☆15Dec 23, 2025Updated 2 months ago
- This is source code for both server (hl.dll) and client (client.dll) for creating a mod for Half-Life. No changes to the original game lo…☆10Oct 26, 2025Updated 4 months ago
- ☆12Dec 21, 2014Updated 11 years ago
- CAD Renderer - performance optimized Vulkan visualization library for CAD. It is designed as GPU-oriented rendering engine for high perfo…☆22Mar 13, 2026Updated last week
- Vulkan sample rendering 3D with 'worker-threads'☆87Jan 31, 2025Updated last year
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆39Oct 29, 2025Updated 4 months ago
- Minimal, bento-box style Ubuntu-based WSL distro.☆11Nov 12, 2023Updated 2 years ago
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆13Dec 22, 2025Updated 2 months ago
- Taichi implementation of tiny-cuda-nn☆10Dec 11, 2022Updated 3 years ago
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆74Feb 26, 2026Updated 3 weeks ago
- A terminal-renderer☆11Jun 8, 2025Updated 9 months ago
- c++ without a runtime☆12Feb 8, 2019Updated 7 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Aug 17, 2018Updated 7 years ago
- ☆14Dec 4, 2025Updated 3 months ago
- ☆36Jun 15, 2019Updated 6 years ago
- Code for MedIA 2024 paper "Generative modeling of living cells with SO(3)-equivariant implicit neural representations" and MICCAI 2022 pa…☆14Oct 16, 2023Updated 2 years ago
- Mirror of the OSSP's UUID library☆17Dec 15, 2023Updated 2 years ago
- A small engine for signed distance functions, meant as a starting point and as something to play around with☆10Oct 29, 2021Updated 4 years ago
- FEniCS Project Documentation. It is updated automatically by GitHub Actions jobs running on the `main` branch of each project.☆13Mar 10, 2026Updated last week
- Python 3D model creation and processing for 3D printing☆14Dec 15, 2024Updated last year
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 6 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 6 years ago
- Official implementation of "Matérn Kernels for Tunable Implicit Surface Reconstruction" (ICLR'25).☆15Aug 1, 2025Updated 7 months ago
- This is my fork of the FreeCAD source code -- used for developing bug fixes and pull requests. You probably want to clone the official so…☆10Updated this week
- ☆14Aug 28, 2024Updated last year
- The Visual Computing Library☆20Mar 13, 2026Updated last week
- Runs NanoVG demo with moui.☆12Aug 10, 2020Updated 5 years ago
- A Vulkan renderer running on macOS M1 chip☆16Mar 28, 2023Updated 2 years ago
- All the EOSDAC smart contracts☆19Oct 21, 2024Updated last year
- [DEPRECATED] Virtual Machine for BlueByte☆11Feb 18, 2020Updated 6 years ago
- ☆12Mar 6, 2024Updated 2 years ago
- Turns signals within a scope into c++ exceptions☆15Nov 8, 2022Updated 3 years ago
- A real-time rendering game engine.☆11Dec 28, 2021Updated 4 years ago
- A program for rendering hexahedral meshes in the form of transparent volumes.☆15Feb 7, 2026Updated last month
- A tool that converts Dark Souls 3's & Bloodborne's PS4 animations to HavokTools-friendly files☆11Mar 30, 2019Updated 6 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 4 months ago
- SplatSDF, ICRA 2026☆18Feb 21, 2026Updated 3 weeks ago
- RenderMan conversion tool for Disney's Moana Island Scene data set.☆35Aug 7, 2018Updated 7 years ago
- Ubpa DirectX 12 C++ Wrapper☆11Mar 7, 2022Updated 4 years ago