justinboswell / dubstep
Library for creating code/data breakpoints at runtime on Win32/Win64
☆21Updated 10 years ago
Alternatives and similar repositories for dubstep:
Users that are interested in dubstep are comparing it to the libraries listed below
- Indirect Occlusion Culling☆23Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- ☆28Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆29Updated 8 years ago
- A collection of in-progress work☆14Updated 7 years ago
- shd shader generator☆10Updated 6 years ago
- ☆10Updated 7 years ago
- ☆12Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- Static model binary format☆19Updated 8 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 8 years ago
- Software rasterizer based on Larrabee's☆42Updated 8 years ago
- small collection of directory related functions.☆14Updated 4 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- a collection of handle/id allocators☆20Updated last year
- a ring buffer for variable sized continuous data☆16Updated 9 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 4 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆17Updated 6 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Single header Wavefront OBJ parser written in C.☆28Updated 7 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago