Vulkan API Layer
☆237May 13, 2025Updated 9 months ago
Alternatives and similar repositories for xgl
Users that are interested in xgl are comparing it to the libraries listed below
Sorting:
- Platform Abstraction Library☆410Apr 29, 2025Updated 10 months ago
- LLVM-Based Pipeline Compiler☆184Apr 29, 2025Updated 10 months ago
- ☆27Oct 21, 2019Updated 6 years ago
- Library to Generate SPIR-V Binary☆36Feb 28, 2025Updated last year
- AMD Open Source Driver For Vulkan☆1,967Sep 15, 2025Updated 5 months ago
- DXIL conversion to SPIR-V for D3D12 translation libraries☆219Feb 20, 2026Updated last week
- This is the canonical git mirror of the LLVM subversion repository. The repository does not accept github pull requests at this moment. P…☆10Apr 29, 2025Updated 10 months ago
- The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.☆466Dec 11, 2025Updated 2 months ago
- GPU Performance API for AMD GPUs☆260Feb 4, 2026Updated 3 weeks ago
- Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests☆605Feb 21, 2026Updated last week
- SPIR-V specs☆138Feb 18, 2026Updated last week
- GLSL Shading Language Specification and Extensions☆423Feb 5, 2026Updated 3 weeks ago
- Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.☆441Dec 11, 2025Updated 2 months ago
- Layer providing Vulkan features when native support is unavailable☆162Feb 2, 2026Updated 3 weeks ago
- MetroHash v1: Exceptionally fast and statistically robust hash functions☆10Apr 10, 2025Updated 10 months ago
- Tools to aid in Vulkan development☆752Updated this week
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Oct 14, 2023Updated 2 years ago
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆526Updated this week
- Public repository for Vulkan Ecosystem issues☆134Aug 9, 2021Updated 4 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆824Feb 2, 2026Updated 3 weeks ago
- A serialization format for various persistent Vulkan object types.☆734Feb 20, 2026Updated last week
- A single-header library with a simplified interface for Vulkan synchronization☆240Mar 6, 2023Updated 2 years ago
- ☆1,279Updated this week
- Single header SPIR-V compressor for C and C++☆31Sep 29, 2016Updated 9 years ago
- The Vulkan API Specification and related tools☆3,188Feb 20, 2026Updated last week
- Vulkan Profiles Tools☆155Feb 20, 2026Updated last week
- Vulkan Validation Layers (VVL)☆970Updated this week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,495Updated this week
- SPIRV-Headers☆329Feb 18, 2026Updated last week
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆225Sep 27, 2018Updated 7 years ago
- LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL☆177Oct 26, 2020Updated 5 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,400Jun 19, 2024Updated last year
- GPU Ray Tracing Library☆87Apr 29, 2025Updated 10 months ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,098Mar 10, 2024Updated last year
- My personal Vulkan renderer☆1,838Updated this week
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,373Feb 12, 2026Updated 2 weeks ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆132Oct 30, 2025Updated 4 months ago
- Clspv is a compiler for OpenCL C to Vulkan compute shaders☆703Feb 20, 2026Updated last week
- Vulkan Development Tools☆456Feb 20, 2026Updated last week