Vulkan API Layer
☆238May 13, 2025Updated last year
Alternatives and similar repositories for xgl
Users that are interested in xgl are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Platform Abstraction Library☆413Apr 29, 2025Updated last year
- LLVM-Based Pipeline Compiler☆185Apr 29, 2025Updated last year
- ☆26Oct 21, 2019Updated 7 years ago
- Library to Generate SPIR-V Binary☆36Feb 28, 2025Updated last year
- AMD Open Source Driver For Vulkan☆1,977Sep 15, 2025Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- This is the canonical git mirror of the LLVM subversion repository. The repository does not accept github pull requests at this moment. P…☆10Apr 29, 2025Updated last year
- The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.☆483Oct 6, 2026Updated 3 weeks ago
- DXIL conversion to SPIR-V for D3D12 translation libraries☆244Updated this week
- GPU Performance API for AMD GPUs☆260Oct 6, 2026Updated 3 weeks ago
- Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.☆454Oct 6, 2026Updated 3 weeks ago
- SPIR-V specs☆150Oct 21, 2026Updated last week
- Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests☆638Updated this week
- Tools to aid in Vulkan development☆780Sep 28, 2026Updated last month
- GPU Ray Tracing Library☆85Apr 29, 2025Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- GLSL Shading Language Specification and Extensions☆464Sep 11, 2026Updated last month
- Layer providing Vulkan features when native support is unavailable☆175Sep 28, 2026Updated last month
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆610Updated this week
- SPIRV-Headers☆359Oct 21, 2026Updated last week
- Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.☆76Jun 18, 2019Updated 7 years ago
- ☆1,378Updated this week
- A single-header library with a simplified interface for Vulkan synchronization☆242Mar 6, 2023Updated 3 years ago
- The Vulkan API Specification and related tools☆3,362Updated this week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,680Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Amber is a multi-API shader test framework☆227Sep 24, 2026Updated last month
- A serialization format for various persistent Vulkan object types.☆793Sep 24, 2026Updated last month
- Vulkan Development Tools☆499Updated this week
- Public repository for Vulkan Ecosystem issues☆134Aug 9, 2021Updated 5 years ago
- Clspv is a compiler for OpenCL C to Vulkan compute shaders☆733Updated this week
- LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL☆177Oct 26, 2020Updated 6 years ago
- Vulkan Validation Layers (VVL)☆1,048Updated this week
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆106Nov 11, 2018Updated 7 years ago
- Vulkan Profiles Tools☆178Updated this week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A shader script tester for Vulkan. Moved to https://gitlab.freedesktop.org/mesa/vkrunner☆46Sep 18, 2023Updated 3 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,539Oct 14, 2026Updated 2 weeks ago
- My personal Vulkan renderer☆1,968Updated this week
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,101Mar 10, 2024Updated 2 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Oct 14, 2023Updated 3 years ago
- ☆12Mar 17, 2021Updated 5 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆879Updated this week