GPU Ray Tracing Library
☆87Apr 29, 2025Updated last year
Alternatives and similar repositories for gpurt
Users that are interested in gpurt are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This is the canonical git mirror of the LLVM subversion repository. The repository does not accept github pull requests at this moment. P…☆10Apr 29, 2025Updated last year
- LLVM Dialects Library☆23Apr 1, 2026Updated 3 weeks ago
- This is my experiments with BVH build algorithms on GPU.☆57Oct 14, 2024Updated last year
- LLVM-Based Pipeline Compiler☆185Apr 29, 2025Updated last year
- HLSL Working Group documentation and task tracking.☆27Apr 21, 2026Updated last week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Platform Abstraction Library☆412Apr 29, 2025Updated last year
- A compute shader implementation of the OneSweep sorting algorithm.☆71Mar 15, 2024Updated 2 years ago
- Plugin to use Slang shading language in Unity☆22Jun 11, 2024Updated last year
- Opacity Micro-Map SDK Source Repository☆100Nov 25, 2025Updated 5 months ago
- Vulkan API Layer☆237May 13, 2025Updated 11 months ago
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆33Aug 6, 2022Updated 3 years ago
- NVIDIA Neural Shading SDK☆288Feb 6, 2026Updated 2 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆506Jul 20, 2025Updated 9 months ago
- a GPU ray tracer rewritten from PBRT-v4☆23Apr 17, 2026Updated last week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆128Aug 18, 2025Updated 8 months ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆25Jul 28, 2025Updated 9 months ago
- ☆140Apr 15, 2026Updated 2 weeks ago
- Render Pipeline Shaders SDK☆357May 17, 2024Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆131Dec 9, 2024Updated last year
- Fast Hilbert Curve Generation, Sorting, and Range Queries☆16Feb 5, 2016Updated 10 years ago
- ☆25Sep 11, 2025Updated 7 months ago
- HLSL Specifications☆221Apr 16, 2026Updated last week
- Real-time physical light transport (PLT) framework☆250Mar 30, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- FidelityFX Parallel Sort☆120Oct 8, 2021Updated 4 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆88Sep 13, 2025Updated 7 months ago
- 2D visualizer for specular path manifolds☆78Jun 17, 2021Updated 4 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- NVIDIA RTX Character Rendering SDK☆104Mar 11, 2026Updated last month
- Compute graphics rust library☆12Nov 17, 2024Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆159Feb 25, 2026Updated 2 months ago
- Library to Generate SPIR-V Binary☆36Feb 28, 2025Updated last year
- ☆15Aug 14, 2022Updated 3 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆136Oct 30, 2025Updated 5 months ago
- ☆500Mar 10, 2026Updated last month
- Slang Render Hardware Interface☆178Updated this week
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,035May 6, 2021Updated 4 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago
- AMD ARR team rendering framework☆457Nov 20, 2025Updated 5 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago