GPUOpen-Drivers / MetroHashLinks
MetroHash v1: Exceptionally fast and statistically robust hash functions
☆10Updated 6 months ago
Alternatives and similar repositories for MetroHash
Users that are interested in MetroHash are comparing it to the libraries listed below
Sorting:
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago
- Library to Generate SPIR-V Binary☆36Updated 7 months ago
- AMD separable filter sample based on DirectX 11☆25Updated 9 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- ☆17Updated 3 years ago
- Vulkan Memory Model☆110Updated 3 months ago
- Documenting Wasm SIMD performance☆37Updated 5 years ago
- Collection of ktl header libraries - small C++20 wrapper utilities☆11Updated 3 years ago
- Amazon Shader Language (AZSL) Compiler☆27Updated 7 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Toy software vulkan ICD implementation☆21Updated 5 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆37Updated 3 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- A small, flexible and extensible front-end for GLSL.☆21Updated 3 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Vulkan Renderer☆31Updated last year
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 9 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 9 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆67Updated this week
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- ☆42Updated 2 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Updated 9 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 9 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- MSAA Sample Pattern Inspector☆33Updated 10 years ago