GPUOpen-Drivers / MetroHashLinks
MetroHash v1: Exceptionally fast and statistically robust hash functions
☆10Updated 9 months ago
Alternatives and similar repositories for MetroHash
Users that are interested in MetroHash are comparing it to the libraries listed below
Sorting:
- Vulkan Memory Model☆110Updated 7 months ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆47Updated 7 years ago
- Library to Generate SPIR-V Binary☆36Updated 11 months ago
- AMD separable filter sample based on DirectX 11☆26Updated 9 years ago
- ☆43Updated 3 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆13Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- ☆17Updated 3 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 3 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated last year
- Collection of ktl header libraries - small C++20 wrapper utilities☆11Updated 3 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 6 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 9 years ago
- Simple Vulkan ray tracing☆37Updated last week
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 10 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 10 years ago
- AMD tessellation sample based on DirectX 11☆33Updated 9 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Documenting Wasm SIMD performance☆37Updated 5 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Updated 9 years ago
- Half precision floating point C++ library (imported from sourceforge upstream).☆35Updated 8 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 10 years ago
- Vulkan Renderer☆31Updated last week
- NanoSTL, a small subset of C++ STL and libm☆129Updated 5 months ago
- ☆82Updated 7 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆60Updated 6 years ago
- AARCH64 port of Embree ray tracing library☆52Updated 3 years ago