PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
☆59Jan 19, 2026Updated last month
Alternatives and similar repositories for PlanetTech
Users that are interested in PlanetTech are comparing it to the libraries listed below
Sorting:
- Code release for "Terrain Amplification using Multi-scale Erosion"☆27Sep 24, 2025Updated 5 months ago
- ☆12Dec 25, 2025Updated 2 months ago
- ☆15Mar 29, 2025Updated 11 months ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆26Aug 5, 2023Updated 2 years ago
- A procedurally generated island that uses noise and other algorithms to create realistic terrain and foliage - which is then augmented wi…☆25Jun 14, 2022Updated 3 years ago
- Create multi-pass shaders in ThreeJS, intuitively.☆11Sep 1, 2021Updated 4 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆13Jul 13, 2023Updated 2 years ago
- Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene 👋🌐☆148Jun 24, 2024Updated last year
- A pure JavaScript library to create web editor interfaces and components.☆15Updated this week
- A tech demo of a voxelizer implemented in C☆16Mar 23, 2021Updated 4 years ago
- A helper for debugging WebGLRenderTarget.☆16Mar 11, 2022Updated 3 years ago
- ☆61Nov 30, 2023Updated 2 years ago
- custom element decorators☆15Apr 7, 2019Updated 6 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆39Updated this week
- Real-time fur rendering with threejs / webgl☆21Nov 21, 2024Updated last year
- Large Scale Terrain Authoring Through Erosion Simulation in WebGPU☆19Dec 11, 2023Updated 2 years ago
- Cool demo.☆18May 8, 2023Updated 2 years ago
- 一个 THREE 几何拖尾+粒子拖尾实现☆19Mar 20, 2024Updated last year
- ☆18Aug 6, 2025Updated 6 months ago
- Tools and IntelliSense for GLSL and WGSL.☆161Jan 20, 2026Updated last month
- ☆98Jun 26, 2024Updated last year
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆211Feb 13, 2026Updated 2 weeks ago
- Next3D是基于babylonjs封装的引擎,主要用于数字孪生和产品展示☆30Apr 20, 2025Updated 10 months ago
- planet shaders and demos with ThreeJS☆25Mar 3, 2020Updated 5 years ago
- Optimized Graphics Advanced Rendering (Deferred) Engine☆27Jun 26, 2022Updated 3 years ago
- Just one more particle system for ThreeJS☆28Jan 30, 2026Updated last month
- WebGL Optical Flow☆24Oct 10, 2024Updated last year
- Collection of shader materials for three.js☆359Nov 26, 2025Updated 3 months ago
- Real-time Position-Based Crowd Simulation in WebGPU☆60May 15, 2023Updated 2 years ago
- ☆56Dec 30, 2021Updated 4 years ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆146Jul 29, 2023Updated 2 years ago
- PBR Material loader from cc0textures.com for webgl projects.☆23Apr 3, 2024Updated last year
- Node editor for tsl 📝☆32Jan 11, 2026Updated last month
- Surfel-based global illumination on the web☆71Jan 29, 2026Updated last month
- WebGPU 3D Renderer☆63Apr 21, 2025Updated 10 months ago
- Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.☆358Oct 2, 2025Updated 4 months ago
- ☆24Nov 26, 2022Updated 3 years ago
- WebGL based particle system engine for three.js☆1,157Mar 6, 2023Updated 2 years ago
- ☆30Feb 17, 2024Updated 2 years ago