N8python / theIslandLinks
A procedurally generated island that uses noise and other algorithms to create realistic terrain and foliage - which is then augmented with post-processing based water, screen-space ambient occlusion, and crepuscular lighting.
☆24Updated 3 years ago
Alternatives and similar repositories for theIsland
Users that are interested in theIsland are comparing it to the libraries listed below
Sorting:
- A procedurally generated city that dynamically creates a road network and then populates the surrounding area with buildings. Pedestrians…☆17Updated 3 years ago
- Game Development Toolkit for Three.js☆24Updated 2 years ago
- ☆59Updated last year
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆30Updated 3 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆67Updated 10 months ago
- Lightweight mesh class for faster rendering and to reduce memory.☆11Updated 3 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Generate strip geometry for three.js. Supports taper, twist, dasharray and uvgen.☆18Updated 3 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆35Updated 5 months ago
- ☆40Updated 2 months ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆26Updated last year
- First Person Controller☆24Updated 9 years ago
- ☆47Updated 4 months ago
- ☆23Updated 7 months ago
- Service to weld some ThreeJS geometry to indexed one☆25Updated last year
- ☆51Updated 2 years ago
- Monkey Island Tribute☆27Updated 2 years ago
- ☆30Updated 4 months ago
- WebGL vegetation demo☆32Updated 2 years ago
- Visualize draw call cost.☆87Updated 2 years ago
- ☆70Updated 2 weeks ago
- Portals with three.js☆35Updated 3 years ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆33Updated last month
- extend test for three js☆13Updated 3 months ago
- Adds support for hiding repeating texture patterns to Three.JS☆81Updated 4 months ago
- ☆28Updated last year
- r3f barrier experiment using depth for the barrier intersection☆12Updated 5 months ago
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆14Updated last year
- A beautiful and performant lens flare.☆17Updated last year