mjurczyk / three-default-cubeLinks
Game Development Toolkit for Three.js
☆24Updated 2 years ago
Alternatives and similar repositories for three-default-cube
Users that are interested in three-default-cube are comparing it to the libraries listed below
Sorting:
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆47Updated 5 months ago
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆30Updated 3 years ago
- ☆23Updated 8 months ago
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated 11 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆47Updated last year
- ☆24Updated 2 years ago
- Only One-pass Shader☆27Updated last year
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 4 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆105Updated 9 months ago
- ☆24Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆27Updated last year
- Visualize draw call cost.☆89Updated 2 years ago
- progressive-shadows test☆31Updated 2 years ago
- Generate strip geometry for three.js. Supports taper, twist, dasharray and uvgen.☆18Updated 3 years ago
- Marching cubes renderer for three.js☆57Updated 3 years ago
- Lightweight mesh class for faster rendering and to reduce memory.☆12Updated 3 years ago
- Liquid shader with glass material using threejs and react-three-fiber☆55Updated this week
- Examples of WebGL Physics Library☆53Updated last month
- ☆17Updated last year
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆24Updated last year
- Cool demo.☆18Updated 2 years ago
- 🥤 Max Taste, Min Waste. Generate tight geometries around sprites and flipbooks 🫧☆20Updated last year
- Chainable onBeforeCompile and per-mesh uniforms.☆19Updated 4 years ago
- ☆59Updated last year
- Animation with physics based on LDrawLoader by https://threejs.org☆21Updated 3 years ago