Fennec-hub / three-wfcLinks
A blazing fast ⚡ Wave Function Collapse engine for three.js, built for real-time 2D, 2.5D, and 3D procedural world generation at scale.
☆65Updated 3 months ago
Alternatives and similar repositories for three-wfc
Users that are interested in three-wfc are comparing it to the libraries listed below
Sorting:
- Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder..…☆104Updated 3 months ago
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.☆111Updated 4 months ago
- Tools and IntelliSense for GLSL and WGSL.☆153Updated 2 weeks ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆69Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆107Updated 11 months ago
- ☆47Updated 7 months ago
- ☆80Updated last month
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆64Updated 2 years ago
- Raymarching abstraction for creating simple SDF animations with threejs☆175Updated last month
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆104Updated 2 years ago
- 3D rotation input plugin for Tweakpane☆91Updated last year
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆102Updated 3 months ago
- Collection of three.js examples using lygia shader library☆55Updated 2 years ago
- ☆30Updated 7 months ago
- ☆41Updated 2 weeks ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆96Updated last year
- Constructive Solid Geometry for three.js, ES6 + BufferGeometry☆140Updated 2 years ago
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆93Updated 2 weeks ago
- progressive-shadows test☆33Updated last month
- Visible geometry edge projection and flattening based on three-mesh-bvh.☆217Updated 5 months ago
- ☆40Updated 5 months ago
- ☆32Updated 2 months ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆44Updated 3 years ago
- A collection of Three.js Shading Language (TSL) textures☆199Updated last week
- Marching cubes renderer for three.js☆58Updated 3 years ago
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆24Updated last year
- Heightmap isolines geometry generated in a compute shader in TSL☆23Updated last year
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆146Updated 2 years ago
- Web implementation of volumetric grids☆156Updated 2 years ago