Fennec-hub / three-wfcLinks
A blazing fast ⚡ Wave Function Collapse engine for three.js, built for real-time 2D, 2.5D, and 3D procedural world generation at scale.
☆59Updated 2 weeks ago
Alternatives and similar repositories for three-wfc
Users that are interested in three-wfc are comparing it to the libraries listed below
Sorting:
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆67Updated 10 months ago
- Collection of three.js examples using lygia shader library☆52Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆104Updated 8 months ago
- ☆47Updated 4 months ago
- Roquefort - WebGPU fluid simulator☆61Updated 2 months ago
- ☆70Updated 2 weeks ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆87Updated 9 months ago
- Tools and IntelliSense for GLSL and WGSL.☆135Updated 4 months ago
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.☆93Updated last month
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆86Updated 2 weeks ago
- ☆30Updated 4 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆60Updated 8 months ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆42Updated 3 years ago
- ☆59Updated last year
- ☆41Updated 2 years ago
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆44Updated 9 months ago
- three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with functions (cylindrical coordinates)☆41Updated 2 years ago
- 3D rotation input plugin for Tweakpane☆90Updated last year
- Heightmap isolines geometry generated in a compute shader in TSL☆22Updated 10 months ago
- "Point Text" Helper for three JS☆77Updated last year
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆49Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆47Updated last year
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆101Updated last year
- Marching cubes renderer for three.js☆57Updated 2 years ago
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆78Updated 2 weeks ago
- some tiny webgl scripts that might come in handy☆58Updated last year
- Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder..…☆103Updated 3 weeks ago
- ☆53Updated last week
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago