sketchpunklabs / materials
☆28Updated last month
Alternatives and similar repositories for materials:
Users that are interested in materials are comparing it to the libraries listed below
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆30Updated 3 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆93Updated 5 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆66Updated 7 months ago
- Only One-pass Shader☆26Updated last year
- ☆38Updated 3 months ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆25Updated last year
- Cool demo.☆19Updated last year
- GPU based frustum and occlusion culling in WebGL.☆53Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆44Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆14Updated 9 months ago
- ☆46Updated last month
- three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with functions (cylindrical coordinates)☆39Updated 2 years ago
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆41Updated 3 years ago
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- Visualize draw call cost.☆86Updated 2 years ago
- Game Development Toolkit for Three.js☆22Updated 2 years ago
- Marching cubes renderer for three.js☆53Updated 2 years ago
- progressive-shadows test☆28Updated 2 years ago
- Realtime voxel global illumination in WebGL.☆19Updated last year
- Collection of three.js examples using lygia shader library☆50Updated last year
- WebGL vegetation demo☆32Updated last year
- Check for and avoid redundant state setting☆35Updated last year
- Examples of WebGL Physics Library☆53Updated 2 weeks ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆30Updated 2 months ago