FlowingCrescent / GerstnerWaveOcean_URPLinks
A gerstner wave ocean demo for Unity URP
☆15Updated 4 years ago
Alternatives and similar repositories for GerstnerWaveOcean_URP
Users that are interested in GerstnerWaveOcean_URP are comparing it to the libraries listed below
Sorting:
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Hair cards shader for unity universal render pipeline☆44Updated 2 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆31Updated last year
- This is a project to implment dynamic GI in unity URP☆14Updated 2 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- ☆18Updated 3 years ago
- Example of using flipbook motion to make water shader in unity☆25Updated 2 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆37Updated 2 weeks ago
- ground truth ambient occlusion in unity urp☆42Updated last month
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 8 months ago
- ☆28Updated 3 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆64Updated last year
- A simple procedural skybox which has day and night in unity universal render pipeline☆13Updated 3 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆24Updated 4 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆71Updated 2 years ago
- Customize on-demand shadow rendering in HDRP.☆21Updated last year
- Edge detection with Depth, Normal and MeshID.☆23Updated last year
- A realistic & physically based human skin shader☆26Updated 2 years ago
- ☆27Updated 4 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 3 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆44Updated 11 months ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- TAA Unity URP Project☆18Updated 3 years ago
- 🖥 An example of LCD Display shader in URP.☆33Updated 2 years ago
- Screen Space Reflection for Unity Universal RP☆16Updated 2 months ago
- Foldout as a Decorator for group variables in Unity Script Inspector☆46Updated 3 years ago
- An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while prov…☆31Updated 3 weeks ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆19Updated 6 years ago
- A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.☆40Updated last year
- Desert sand deformation by depth capture☆23Updated 3 months ago