FlowingCrescent / GerstnerWaveOcean_URPLinks
A gerstner wave ocean demo for Unity URP
☆16Updated 4 years ago
Alternatives and similar repositories for GerstnerWaveOcean_URP
Users that are interested in GerstnerWaveOcean_URP are comparing it to the libraries listed below
Sorting:
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆40Updated 3 years ago
- Hair cards shader for unity universal render pipeline☆46Updated 2 years ago
- ground truth ambient occlusion in unity urp☆44Updated 5 months ago
- URP Sea & Clouds & SkyFog☆54Updated 2 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆72Updated 2 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆25Updated 4 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆21Updated 6 years ago
- Example of using flipbook motion to make water shader in unity☆26Updated 2 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 11 months ago
- ☆18Updated 3 years ago
- A realistic & physically based human skin shader☆28Updated 3 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆34Updated last year
- This is a project to implment dynamic GI in unity URP☆14Updated 2 years ago
- Edge detection with Depth, Normal and MeshID.☆22Updated last year
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆83Updated 2 years ago
- Unity URP: LOD crossfading test project☆22Updated 3 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Kawase dual filter blur for Unity URP☆17Updated 2 years ago
- Added support for real-time point light shadows of unity 2020 URP☆51Updated 4 years ago
- Height fog implementation for Unity☆19Updated last year
- Amazon Lumberyard Bistro scene setup for Unity☆40Updated 3 months ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆39Updated last year
- Procedural Grass System with Compute Shaders in Unity☆30Updated 3 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆29Updated last year
- The HairFX Custom ShaderGraph Shader for Universal RP☆38Updated last year
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 5 years ago
- Public release of Making it Shine talk @ Unite 2025 Barcelona☆28Updated 2 months ago
- Simple separable Gaussian blur function for URP☆51Updated 4 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆32Updated 3 years ago