Fewes / SphericalHarmonics
☆12Updated last year
Alternatives and similar repositories for SphericalHarmonics:
Users that are interested in SphericalHarmonics are comparing it to the libraries listed below
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- ☆13Updated last year
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- ☆25Updated 3 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆31Updated 4 months ago
- Screen space global illumination implementation in Unity☆22Updated 2 years ago
- A realistic & physically based human skin shader☆12Updated 6 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆11Updated last month
- Reflection Probe Atlas impl. for Unity☆24Updated 6 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆24Updated 2 years ago
- simple frustum culling example☆13Updated 7 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆37Updated 4 months ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 3 years ago
- ☆15Updated 7 years ago
- ☆15Updated 5 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- ☆10Updated 6 years ago
- ☆16Updated 7 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- Unity Screen Space Ray Traced Depth of Field☆24Updated 7 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Height fog implementation for Unity☆16Updated 4 months ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆18Updated 4 years ago