Fewes / SphericalHarmonicsLinks
☆12Updated last year
Alternatives and similar repositories for SphericalHarmonics
Users that are interested in SphericalHarmonics are comparing it to the libraries listed below
Sorting:
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- ☆13Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- ☆25Updated 4 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- An implmentation of the Alchemy Ambient Obscurance for Unity 3D. Alchemy AO is a variant of the SSAO technique by M. McGuire.☆11Updated 6 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆32Updated 8 months ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Unity SDF generator for 2D images☆16Updated 3 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- This package creates a mesh for volumetric lighting using a render feature☆14Updated 2 years ago
- Parallax Occlusion Mapping shader☆24Updated 8 years ago
- A simple procedural skybox which has day and night in unity universal render pipeline☆12Updated 3 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Occlusion culling for Unity☆37Updated 5 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆19Updated 4 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- ☆20Updated 2 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- Source code for the tutorial on how to use the job system☆16Updated 2 years ago
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated 2 years ago