Outrider0x400 / Unity-AlchemyAmbientObscurance
An implmentation of the Alchemy Ambient Obscurance for Unity 3D. Alchemy AO is a variant of the SSAO technique by M. McGuire.
☆11Updated 5 years ago
Related projects: ⓘ
- ☆11Updated 4 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- ☆15Updated this week
- ☆11Updated 6 years ago
- ☆10Updated 6 years ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆13Updated 4 years ago
- ☆15Updated 5 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 5 years ago
- ECS Style high-performance Voxelization☆11Updated 5 years ago
- ☆15Updated 7 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- Unity 3D Deferred Grass☆19Updated 3 years ago
- ☆11Updated 5 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆20Updated 8 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated last year
- For Unity3D: Delaunay algorithm .☆11Updated 4 years ago
- Floor reflection shader that seems like planar mirror reflection.☆10Updated 6 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- ☆14Updated 7 years ago
- Parallax Occlusion Mapping shader☆23Updated 7 years ago
- skinning for reducing batch count☆11Updated 3 years ago
- ☆21Updated 5 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- ☆12Updated 5 years ago
- Unity indirect GPU instancing & painting with culling and LODs in URP☆12Updated last year
- VertexMorph Instanced Terrain for Unity URP.☆19Updated 9 months ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Updated 3 years ago
- Atmospheric Scattering Unity package☆12Updated 3 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆19Updated 5 years ago